Of cults and deities
Posted: Sun Nov 14, 2004 10:20 am
I've recently started playing a fireborn character. Made it a monk for meditation, becomng an obvious expert in pyromancy.
Now came the time to chose a cult. So I asked myself: From a role-playing perspective, what would be a proper choice for a conscious ball of fire? The obvious possibilities were Ruggili and Sorig (lighning and fire being related, and both aspects of pyromancy).
Problem #1: Why would I chose Ruggili with all his disadvantages when one of his main bonuses, extra protection from fire, is useless when your race gives you already 100%?
Problem #2: So I chose Sorig. Now if you read the fine manual, it tells you that "divine shock is the most powerful god-given spell" or something similar. In fact it's useless : deals little damage and breaks your own earth walls while you're trying painfully to get rid of the big monster on the other side. Other god-given spells are not particularly useful either (windstorm is particularly ridiculous and useless)
Problem #3: Chosing Gaea would make the character *much* more powerful than the previous two choices, but has no meaning from a role-playing perspective - fireborns were even considered "unnatural" at some point.
Basically I think there is one major flaw in the god-system now : gods were built with humans in mind (whereas half the characters I tend to see online are dragons or fireborns), and the result of joining a cult does not depend on the race at all.
Suggestion #1 : Make cult effect race-dependent : If the character race is an enemy of the deity, forbid it (e.g. no half-orc priest of Mostrai). If the character race is one of the cult races of the deity, give some sort of bonus or remove a malus (e.g. a fireborn should find it beneficial to join Ruggili, even though it already has 100% protection from fire - for instance, don't add any extra cold and sustenance malus, since duplicating fireborn's malus with Ruggili's malus doesn't help advertise the cult to its main follower group - whereas if those protection bonus/malus are reserved to non-humans, then they mean making the non-fire person who joins the cult more fire-like, without penalizing the adept that was already fiery to begin with)
Suggestion #2: "Fix" Sorig's granted spells - this deity is presently too unnattractive, with no holy word and really weak spells (forked lightning is the only decent one, yet still less powerful than a holy word from other deities - and it destroys dropped items, obviously, which a holy word does not)
Thanks for bearing with this large post...
Atan
Now came the time to chose a cult. So I asked myself: From a role-playing perspective, what would be a proper choice for a conscious ball of fire? The obvious possibilities were Ruggili and Sorig (lighning and fire being related, and both aspects of pyromancy).
Problem #1: Why would I chose Ruggili with all his disadvantages when one of his main bonuses, extra protection from fire, is useless when your race gives you already 100%?
Problem #2: So I chose Sorig. Now if you read the fine manual, it tells you that "divine shock is the most powerful god-given spell" or something similar. In fact it's useless : deals little damage and breaks your own earth walls while you're trying painfully to get rid of the big monster on the other side. Other god-given spells are not particularly useful either (windstorm is particularly ridiculous and useless)
Problem #3: Chosing Gaea would make the character *much* more powerful than the previous two choices, but has no meaning from a role-playing perspective - fireborns were even considered "unnatural" at some point.
Basically I think there is one major flaw in the god-system now : gods were built with humans in mind (whereas half the characters I tend to see online are dragons or fireborns), and the result of joining a cult does not depend on the race at all.
Suggestion #1 : Make cult effect race-dependent : If the character race is an enemy of the deity, forbid it (e.g. no half-orc priest of Mostrai). If the character race is one of the cult races of the deity, give some sort of bonus or remove a malus (e.g. a fireborn should find it beneficial to join Ruggili, even though it already has 100% protection from fire - for instance, don't add any extra cold and sustenance malus, since duplicating fireborn's malus with Ruggili's malus doesn't help advertise the cult to its main follower group - whereas if those protection bonus/malus are reserved to non-humans, then they mean making the non-fire person who joins the cult more fire-like, without penalizing the adept that was already fiery to begin with)
Suggestion #2: "Fix" Sorig's granted spells - this deity is presently too unnattractive, with no holy word and really weak spells (forked lightning is the only decent one, yet still less powerful than a holy word from other deities - and it destroys dropped items, obviously, which a holy word does not)
Thanks for bearing with this large post...
Atan