GFX Expand time again?
Posted: Thu Nov 04, 2004 2:54 pm
Is it time to expang the crossfire gfx again to 64x64? This way we could make the game seem more immersive, render the buildings in either a 3d program with relistic textures or model them in the gimp with it's excellent perspective function (this is how gold block was made, i took a texture that I had made and then made a 3d block in the gimp). We also have 2 options, Isometric or the current perspective. Personally I support the current perspective now if we make the walls etc look realistic as it differentiates our game from the standard run of the mill game.
Things that wouldn't need to be resized:
Tiny creatures (ants, beez, etc)
Weapons (you have more room to differentiate between a HUGE (bone crusher) weapon and a regular one, just center (image magik) it and if its 2 handed maby give a longer handle, easy).
Equipment.
We would need to have a client where the whole screen was mostly map and then press a key to bring up inventory (and have a mini inventory screen on the side to see what you are equipped with but only the pictures), SDL
We also need music and sound mixed as otherwise they will block eachother. Would be nice to beable to specify the music theme in a mapfile.
Things that wouldn't need to be resized:
Tiny creatures (ants, beez, etc)
Weapons (you have more room to differentiate between a HUGE (bone crusher) weapon and a regular one, just center (image magik) it and if its 2 handed maby give a longer handle, easy).
Equipment.
We would need to have a client where the whole screen was mostly map and then press a key to bring up inventory (and have a mini inventory screen on the side to see what you are equipped with but only the pictures), SDL

We also need music and sound mixed as otherwise they will block eachother. Would be nice to beable to specify the music theme in a mapfile.