[new skill] two one handed weapons
Posted: Mon Oct 25, 2004 7:16 pm
hi,
lately i beated some blade dancers to dead and i noticed one blade dancer dropped two sleek katana's... Nice, the katana's sell good...
Besides the plat (i dont care much about plat nowadays) it made me thinking... wielding two chaos swords... would be nice!
So... the next step is easy... i suggest a new skill, a skill that enables you to wield two one-handed-weapons, not necessarily the same.
I think this skill should be aquired in a hard quest that needs a decent lvl 40 melee char to complete*. The skill should _not_ appear in random places or in shops, it should be learned only in that quest.
First about the skill:
- the skill enables you to wield two not necessarily different one handed weapons
- you start the skill with some xp (half of one handed weapons **
- the damage of your second weapon sould simply add to the total damage you deal (with the 2 one-handed-weapons skill readied)
- the skill should maybe be restricted to certain professions (warrior, paladin, ninja?) - but then these professions should have some draw backs too... for example: no summoning?***
- the quest should be LONG, boring and pretty hard to complete. maybe add some special monsters to get it harder :)
- the skill should be learned ONLY to the char that did the quest. maybe some magic stone as found in the chaos liar.****
i would love you commenting about this idea.. meanwhile i open an other topic for more ideas :)
-----------------------
* we dont want high lvl spellcasters that almost cant kill an ant with melee to learn this skill. its a skill for fighters!
** this sounds insane.. if you learn the skill with lvl 100 one handed, you get almost 74 mln free xp. granted... 74 mln is almost nothing on the bln you need for lvl 100 :)
possible fix: substract the 2 one-handed-weapons xp from one handed weapons xp or simply forget about that kickstart and start with lvl 0 (sure its boring to kill goblins again!)
*** if this is hard to realise, then open the 2 one-handed-weapons skill to everyone
****to prevent other players teleported in... the quest should - at least partly - be non-magic (seems reasonable, for it is a quest that gives you a very powerfull melee skill!)
lately i beated some blade dancers to dead and i noticed one blade dancer dropped two sleek katana's... Nice, the katana's sell good...
Besides the plat (i dont care much about plat nowadays) it made me thinking... wielding two chaos swords... would be nice!
So... the next step is easy... i suggest a new skill, a skill that enables you to wield two one-handed-weapons, not necessarily the same.
I think this skill should be aquired in a hard quest that needs a decent lvl 40 melee char to complete*. The skill should _not_ appear in random places or in shops, it should be learned only in that quest.
First about the skill:
- the skill enables you to wield two not necessarily different one handed weapons
- you start the skill with some xp (half of one handed weapons **
- the damage of your second weapon sould simply add to the total damage you deal (with the 2 one-handed-weapons skill readied)
- the skill should maybe be restricted to certain professions (warrior, paladin, ninja?) - but then these professions should have some draw backs too... for example: no summoning?***
- the quest should be LONG, boring and pretty hard to complete. maybe add some special monsters to get it harder :)
- the skill should be learned ONLY to the char that did the quest. maybe some magic stone as found in the chaos liar.****
i would love you commenting about this idea.. meanwhile i open an other topic for more ideas :)
-----------------------
* we dont want high lvl spellcasters that almost cant kill an ant with melee to learn this skill. its a skill for fighters!
** this sounds insane.. if you learn the skill with lvl 100 one handed, you get almost 74 mln free xp. granted... 74 mln is almost nothing on the bln you need for lvl 100 :)
possible fix: substract the 2 one-handed-weapons xp from one handed weapons xp or simply forget about that kickstart and start with lvl 0 (sure its boring to kill goblins again!)
*** if this is hard to realise, then open the 2 one-handed-weapons skill to everyone
****to prevent other players teleported in... the quest should - at least partly - be non-magic (seems reasonable, for it is a quest that gives you a very powerfull melee skill!)