Politics
Posted: Fri Jun 13, 2003 1:15 pm
Often I get the impression that the Crossfire world is far too static. Also I often wonder, how Scorn, Navar, Brest, Dtabb Land etc. are politically connected. Do they belong to one large country, or do they form various countries? Why do I need a gate pass for Scorn but can enter the by far larger Navar without problems? Of course also other questions have to be asked, like where do all the dwarves/elves/halflings come from, since they have no cities? Or why do I have to pay the same price in every city for something?
So basically the question to be asked is, how can we create a more active world, in which the hero moves? Here are some of my suggestions:
Hero origin
Why do all heroes come from Scorn? The answer is of course that all the beginner quests are in Scorn. This could be changed. Beginner maps are usually small and could therefore easily be created. A hero might later identify somewhat with his hometown. Maybe a dwarf city could be created as a hometown for dwarves, etc.
Politics
Now if we split the main continent into various countries - maybe Scorn+Santo Dominion, Brittany, Lake country, Navar+Dtabb Land - they could interact in various ways. They could for example declare war upon each other, so that for some time a hero from one country could not enter a city of the oppsing country, except by some secret ways with interesting quests. Trade treaties might affect prices in both countries.
Technology
It might be ineresting to make some items available only after some time. This might be done by having random technological advances. Of course this must be limited, so we do not run around with laser guns after some time, but still it might be interesting to get new items after some time.
Economy
Different regions of the map should have different technological levels and different ressources available. If a city has much iron and a high technological level for example steel items might be cheaper than in a city, which has little iron and is not so much advanced in technology. But maybe wooden items might be cheaper there, since the city is in a wood.
These are some suggesions that would certainly take a long time to be implemented, even more because I cannot code. I put them up for discussion anyways.
So basically the question to be asked is, how can we create a more active world, in which the hero moves? Here are some of my suggestions:
Hero origin
Why do all heroes come from Scorn? The answer is of course that all the beginner quests are in Scorn. This could be changed. Beginner maps are usually small and could therefore easily be created. A hero might later identify somewhat with his hometown. Maybe a dwarf city could be created as a hometown for dwarves, etc.
Politics
Now if we split the main continent into various countries - maybe Scorn+Santo Dominion, Brittany, Lake country, Navar+Dtabb Land - they could interact in various ways. They could for example declare war upon each other, so that for some time a hero from one country could not enter a city of the oppsing country, except by some secret ways with interesting quests. Trade treaties might affect prices in both countries.
Technology
It might be ineresting to make some items available only after some time. This might be done by having random technological advances. Of course this must be limited, so we do not run around with laser guns after some time, but still it might be interesting to get new items after some time.
Economy
Different regions of the map should have different technological levels and different ressources available. If a city has much iron and a high technological level for example steel items might be cheaper than in a city, which has little iron and is not so much advanced in technology. But maybe wooden items might be cheaper there, since the city is in a wood.
These are some suggesions that would certainly take a long time to be implemented, even more because I cannot code. I put them up for discussion anyways.