who's near
Posted: Thu Aug 26, 2004 8:39 am
How about e new command (or a modification of 'who') to show who is nearby?
I have a couple of times gone into a map, eg. training on Scorn harbour, looked at who, concluded that it was OK to go and whack out everything with a banishment, only to find that I disturbed someone else.
Now before you start on 'how hard can it be', let me say that this isn't about whether I can read a list of path names, which is basically what 'who' gives. But for one thing, that list looks very messy on my client (GTK, linux) - no columns, and the font is small, so it's not just a matter of a glance.
What would be very helpful would be a 'near' command, that tells you where other players are relative to yourself, like (if you're in the training centre main hall):
j.doe: below in goblins
turbo: below in skeletons
the_pope: above in harbour
- or whatever the right names are... It would only have to show 1 or two levels up or down.
Am I right in assuming that the maps are arranged in a strictly hierarchical manner, so you always go up or down, even when the maps seem to be next door from each other?
I have a couple of times gone into a map, eg. training on Scorn harbour, looked at who, concluded that it was OK to go and whack out everything with a banishment, only to find that I disturbed someone else.
Now before you start on 'how hard can it be', let me say that this isn't about whether I can read a list of path names, which is basically what 'who' gives. But for one thing, that list looks very messy on my client (GTK, linux) - no columns, and the font is small, so it's not just a matter of a glance.
What would be very helpful would be a 'near' command, that tells you where other players are relative to yourself, like (if you're in the training centre main hall):
j.doe: below in goblins
turbo: below in skeletons
the_pope: above in harbour
- or whatever the right names are... It would only have to show 1 or two levels up or down.
Am I right in assuming that the maps are arranged in a strictly hierarchical manner, so you always go up or down, even when the maps seem to be next door from each other?