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another possible bug

Posted: Sat Jun 19, 2004 3:59 pm
by Mulley2
Yes, me again : )

Ok, recently a fix was put in place to prevent players from making "dancing sword" traps, then killing them w/ dancing sword. The exp. gained is 1 now, I think, per kill.

Problem: Stoneville, bloodwell. It's a BIG bunch of summoning traps. Suddenly all the demons are worth 1 exp. Ehhhh.... That USED to be a good sorcery exp. fix when you dropped below lv. 15 sorcery. Now it's useless.

It seems (from here) that the "fix" was to make ANY creature summoned via a "trap/rune" worth 1 exp. This is not a good fix. Summoning traps exist in MANY places in the game, from intentional map placement to random on chests/doors. This fix has stopped possible abuse, but at the same time has denied exp. from summoning traps.

Posted: Sat Jun 19, 2004 6:42 pm
by poof
I will tell you like I did cavesomething. If you want to discuss code problems the developers do not generally hang out on this message board. (Yes, I know this forum says "Bugs") ;-). Try the developer mailing list.

See this URL: https://mailman.real-time.com/mailman/l ... fire-devel.