another possible bug
Posted: Sat Jun 19, 2004 3:59 pm
Yes, me again : )
Ok, recently a fix was put in place to prevent players from making "dancing sword" traps, then killing them w/ dancing sword. The exp. gained is 1 now, I think, per kill.
Problem: Stoneville, bloodwell. It's a BIG bunch of summoning traps. Suddenly all the demons are worth 1 exp. Ehhhh.... That USED to be a good sorcery exp. fix when you dropped below lv. 15 sorcery. Now it's useless.
It seems (from here) that the "fix" was to make ANY creature summoned via a "trap/rune" worth 1 exp. This is not a good fix. Summoning traps exist in MANY places in the game, from intentional map placement to random on chests/doors. This fix has stopped possible abuse, but at the same time has denied exp. from summoning traps.
Ok, recently a fix was put in place to prevent players from making "dancing sword" traps, then killing them w/ dancing sword. The exp. gained is 1 now, I think, per kill.
Problem: Stoneville, bloodwell. It's a BIG bunch of summoning traps. Suddenly all the demons are worth 1 exp. Ehhhh.... That USED to be a good sorcery exp. fix when you dropped below lv. 15 sorcery. Now it's useless.
It seems (from here) that the "fix" was to make ANY creature summoned via a "trap/rune" worth 1 exp. This is not a good fix. Summoning traps exist in MANY places in the game, from intentional map placement to random on chests/doors. This fix has stopped possible abuse, but at the same time has denied exp. from summoning traps.