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What should we try to add next ?
Posted: Wed May 28, 2003 3:38 pm
by Lauwenmark
Well, it now seems that the logger works in an acceptable way. Since waiting for it to crash is now becoming quite long, I shall have some free time to add CF stuff - the question is of course: on what should I work ?
Some suggestions:
- A couple of new maps;
- Some new objects (quite certainly scripted ones);
- New spells;
Tell me if you have any idea - but please explain it with sufficient details if you want me to be able to try to do it
Oh, and also remember that I can only do *one* thing at the same time...
Posted: Wed May 28, 2003 5:55 pm
by hoxu
New archetypes (with proper background stories, quests, etc.):
- Vorpal Squirrel
- Dancing Tux
hmmh.. I've got this funny feeling that I've written this elsewhere already

Posted: Fri May 30, 2003 5:08 pm
by dark.schneider
Maps are requided.
Big world map needs more of them to be added around.
I have private messaged you with the complete story for a quest.
Actualy I make about 1 those storyes a day.. they just spring in my mind while ircing with others.. or during universitly lession. Normaly I would keep them for me, for later implementation, but since I will be away for a year or so I decided that it's better for cf to pass my ideas to some volunter, that can make better maps than me (I'm good at ideas and bad at decent looking maps).
Posted: Sat May 31, 2003 12:37 am
by Leaf
How about a sort feature for the high score list?
For instance..
Display top 10 (or 20, 50, etc.) scores based on race, class, religion, alphabetical by player name, and so on.
If you really wanted to get fancy, you could have a more complex sort interface.
1.) Race -> dwarf
2.) Class -> warrior
3.) Religion -> Mostrai
4.) Display -> 20
Would show the top 20 dwarven warriors who worship Mostrai.
Posted: Sat May 31, 2003 1:53 am
by Leaf
How about a script that collects all the stats of all items available in Crossfire?
Stats = item name, material, weight, magic abilities (+/- stats, attunements, repelled, denied, etc.) partial resistance values (protection, vulnerable, etc.), item story (when available), item power and so on..
Hmm, maybe I should move this to the "Help Request" section..
Unless you think there would be an interest in combing this script with the Logger so people could see how many of X items players have stashed in the inventories or apartments..

Posted: Sat May 31, 2003 6:18 am
by Lauwenmark
leaf wrote:How about a sort feature for the high score list?
For instance..
Display top 10 (or 20, 50, etc.) scores based on race, class, religion, alphabetical by player name, and so on.
If you really wanted to get fancy, you could have a more complex sort interface.
1.) Race -> dwarf
2.) Class -> warrior
3.) Religion -> Mostrai
4.) Display -> 20
Would show the top 20 dwarven warriors who worship Mostrai.
This probably could be integrated in the current logger without much difficulties. I'll stack this in my 'todo' stack.
Posted: Sat May 31, 2003 6:24 am
by Lauwenmark
leaf wrote:How about a script that collects all the stats of all items available in Crossfire?
Stats = item name, material, weight, magic abilities (+/- stats, attunements, repelled, denied, etc.) partial resistance values (protection, vulnerable, etc.), item story (when available), item power and so on..
Do you mean some kind of a spoiler ? A database of all available items could quite certainly be built with such informations and interfaced with the rest of HTML pages.
Hmm, maybe I should move this to the "Help Request" section..
Unless you think there would be an interest in combing this script with the Logger so people could see how many of X items players have stashed in the inventories or apartments..

This will be more tricky. This would require the logger to check every floor<->player item move, which can quickly become a CPU-consuming task.
On the other hand, you could imagine an automated analysis every 24 hours or so to build such stats. In that case, an external program would probably be the way to go.
Feature suggestions
Posted: Mon Jun 02, 2003 8:36 am
by Ryo
Hum, some features (either client or server) which imo could be cool:
* instead of saying 'this item can't be put into a container' when trying to pick up for instance god-created food, be smart & put it in main inventory (meaning no more pain to unapply the container ^_^)
* more maps, as others have pointed out.... I haven't played in the big world maps yet (playing on Metalforge

), but if there are only the current maps, it will sure look empty.... I like other people have ideas of maps, but lack the willpower to do'em (for now)
* add an argument to 'maps' command, to display matching maps only. It'll make it easier to see if a specified map is reset or not. Currently maps are displayed in weird order, thus it isn't always easy to see one specific...
* something like more arguments to 'listen'? So we don't see the zillion 'your lightning zaps/shocks <poor monster>' lines...
Maybe some have been discussed already, not sure.... or maybe those are just expressions of my laziness
Ryo
Posted: Mon Jun 02, 2003 6:21 pm
by dark.schneider
Good points Ryo!
Someoen point Mark to this post (or i will do it)
Those things are trivial and help playability a lot.
Posted: Mon Jun 02, 2003 11:32 pm
by Leaf
Lauwenmark wrote:leaf wrote:How about a script that collects all the stats of all items available in Crossfire?
Stats = item name, material, weight, magic abilities (+/- stats, attunements, repelled, denied, etc.) partial resistance values (protection, vulnerable, etc.), item story (when available), item power and so on..
Do you mean some kind of a spoiler ? A database of all available items could quite certainly be built with such informations and interfaced with the rest of HTML pages.
Yes, exactly. An expansion of the current collection script to include more of the fields viewed by an identify spell (or a skill use) from within the game.