Help with Crossfire Map Editor and Creating Treasure
Posted: Mon May 10, 2004 3:01 pm
Well I finally figured out how to get rid of an item that I put on a floor with other items and I don't want it.. It's silly (maybe I'm doing it wrong) but you have to do a replace with NONE as the object?
Any way.. I'm writing a rather difficult (in terms of level required to complete it) map for non-magic users.. It's loosely based on the Ancient Volcano quest.. I thought that quest was evil and just wanted to make one that's easier to access to (doesn't require solving other quests first.. that always bugged me about pupland quests)..
Any way.. Questions:
1) I created a very powerful item (IMHO) with tons of bonuses that are good, and tons that are bad.. I also made it god-given and life-saving.. The quest I wrote is very difficult and this item would help a LOT (in case you die). Well if you die, reward is that you get life-saved but trade the artifact for it.. If you don't.. You'll have to deal with the heavy penalties as well as the bonuses on this item..
The question.. Since the map is a no-magic, hence no recall feature, if a player disconnects on that map, will they keep the artifact when they connect back in? (I don't want this to be a back door to keeping the artifact)
2) How do I create a custom treasure list for a monster? I think the amount of high-level dragon food is limited, and I want this (if played right) to also be a reward.. The default is a SMALL chance to drop a steak and such.. I want the chance to be a bit higher.. The map IS tough..
3) Can I do Check INV on armour/food/etc and use such as keys to open doors? How do I do that?
4) How would I create a new arch?
5) If I don't have to create a new arch to create items I want, can I use the creator object on a map to create a custom item? I think now it just takes a default arch..
Any way.. I'm writing a rather difficult (in terms of level required to complete it) map for non-magic users.. It's loosely based on the Ancient Volcano quest.. I thought that quest was evil and just wanted to make one that's easier to access to (doesn't require solving other quests first.. that always bugged me about pupland quests)..
Any way.. Questions:
1) I created a very powerful item (IMHO) with tons of bonuses that are good, and tons that are bad.. I also made it god-given and life-saving.. The quest I wrote is very difficult and this item would help a LOT (in case you die). Well if you die, reward is that you get life-saved but trade the artifact for it.. If you don't.. You'll have to deal with the heavy penalties as well as the bonuses on this item..
The question.. Since the map is a no-magic, hence no recall feature, if a player disconnects on that map, will they keep the artifact when they connect back in? (I don't want this to be a back door to keeping the artifact)
2) How do I create a custom treasure list for a monster? I think the amount of high-level dragon food is limited, and I want this (if played right) to also be a reward.. The default is a SMALL chance to drop a steak and such.. I want the chance to be a bit higher.. The map IS tough..
3) Can I do Check INV on armour/food/etc and use such as keys to open doors? How do I do that?
4) How would I create a new arch?
5) If I don't have to create a new arch to create items I want, can I use the creator object on a map to create a custom item? I think now it just takes a default arch..