misc comments
Posted: Fri Apr 30, 2004 7:37 pm
The Matrix movie is a huge marketing scam. Within the matrix, it is in general possible to jack out from anywhere. However, we are made to believe that the humans, led by Neo, are too stupid to realize that it is possible to jack out from anywhere except for matrix projections of telephones. The result is that real world people, eager to mimic the actions of fictional movie characters, are meant to jump at the opportunity to answer telephone calls, and thus realize an escape from reality. That means jumping at the chance to answer telemarketing calls, thus the scam.
Anyways, time for some more on-topic comments. First of all, starting equipment should include some basic stuff for all characters, such as a keyring, pouch, flint and steel (probably needs price adjusted), library card, and probably a bag as well. Maybe other stuff as well, but I think that the things that I listed are rather basic, and there's no reason to waste time looking for them when starting a new character.
Also, players starting in Scorn should get the gate and port passes free. I know that they are not expensive, and that a password can be used instead, but it's unintuitive to require buying one's way out of their city of residence.
As far as starting equipment goes, I think that things like armor and weapons should be permanent. They are inexpensive and easy to replace, so abuse is not an issue, but it is annoying to drop them by accident and have to look for new ones. I'm guessing that the main concern is newbie littering, but if that is such a big problem, then a mostly harmless critter can be invented that walks around the city and eats things lying on the ground.
Speaking of weapons and armor, the weapons and armor at shops are usually useless, because they are not cost-effective for low level characters, and ususally easy to find elsewhere for mid-level characters. I don't know if this is necessarily a problem, but it at least bears mentioning. Also, I know that it wouldn't be possible with the current random shop tile implementation, but it would be nice if items in a shop were sorted.
Next, if any of the ugly, poorly scaled-up images in the classic set need replacing for certain, they would be character images that a player sees when first starting a new game. I'm thinking of the lizardman graphics in particular here.
Also, there are three beginner houses, not to mention various newbie towers and such. This seems overkill to me, and probably only serves to patronize newbies and give experienced players a place to grab free items. I can understand keeping levels around for nostalgia, but otherwise, something more concise would be better.
For a newbie character, it is way too easy to find oneself within a dungeon full of monsters while looking around the city. It's not that this is too difficult - not by any means - it's just that it is horribly uninteresting for a player trying to get their bearings in the game.
Finally, as an idea, perhaps it would be interesting to make the praying skill available only through the use of a holy symbol of the appropriate diety. Furthermore, it may make sense for different holy symbols to have level limits. Thus, maybe high-level holy symbols would need to be quested out, and 0-level holy symbols (which don't grant spells, but grant the benefits of the religion) would be available freely or inexpensively to any characters.
I've played CF a while ago, and I just tried server 1.6/gcfclient 1.7 to see what the game is like these days. I have to note that both have a bug. I'm not sure of the circumstances that cause it, but sometimes, the client will freeze, displaying a libpng warning. Killing the client then crashes the server. Other than that, it's nice to see that the graphics have matured a bit.
Anyways, time for some more on-topic comments. First of all, starting equipment should include some basic stuff for all characters, such as a keyring, pouch, flint and steel (probably needs price adjusted), library card, and probably a bag as well. Maybe other stuff as well, but I think that the things that I listed are rather basic, and there's no reason to waste time looking for them when starting a new character.
Also, players starting in Scorn should get the gate and port passes free. I know that they are not expensive, and that a password can be used instead, but it's unintuitive to require buying one's way out of their city of residence.
As far as starting equipment goes, I think that things like armor and weapons should be permanent. They are inexpensive and easy to replace, so abuse is not an issue, but it is annoying to drop them by accident and have to look for new ones. I'm guessing that the main concern is newbie littering, but if that is such a big problem, then a mostly harmless critter can be invented that walks around the city and eats things lying on the ground.
Speaking of weapons and armor, the weapons and armor at shops are usually useless, because they are not cost-effective for low level characters, and ususally easy to find elsewhere for mid-level characters. I don't know if this is necessarily a problem, but it at least bears mentioning. Also, I know that it wouldn't be possible with the current random shop tile implementation, but it would be nice if items in a shop were sorted.
Next, if any of the ugly, poorly scaled-up images in the classic set need replacing for certain, they would be character images that a player sees when first starting a new game. I'm thinking of the lizardman graphics in particular here.
Also, there are three beginner houses, not to mention various newbie towers and such. This seems overkill to me, and probably only serves to patronize newbies and give experienced players a place to grab free items. I can understand keeping levels around for nostalgia, but otherwise, something more concise would be better.
For a newbie character, it is way too easy to find oneself within a dungeon full of monsters while looking around the city. It's not that this is too difficult - not by any means - it's just that it is horribly uninteresting for a player trying to get their bearings in the game.
Finally, as an idea, perhaps it would be interesting to make the praying skill available only through the use of a holy symbol of the appropriate diety. Furthermore, it may make sense for different holy symbols to have level limits. Thus, maybe high-level holy symbols would need to be quested out, and 0-level holy symbols (which don't grant spells, but grant the benefits of the religion) would be available freely or inexpensively to any characters.
I've played CF a while ago, and I just tried server 1.6/gcfclient 1.7 to see what the game is like these days. I have to note that both have a bug. I'm not sure of the circumstances that cause it, but sometimes, the client will freeze, displaying a libpng warning. Killing the client then crashes the server. Other than that, it's nice to see that the graphics have matured a bit.