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Auto-Eat feature for GTK client
Posted: Fri Jan 30, 2004 5:33 am
by Zortan
Sometimes I get interrupted and need to step away from my machine for 10-15 mins.. my character really eats up food quick, and I'm no where close to a bed.. Would be nice to have something that automatically makes you eat when food runs low for those "I just cannot get to a safe spot and save" moments...
Posted: Fri Jan 30, 2004 5:45 am
by hoxu
Isn't there already code for that on the server side?
player.c:2342
Code: Select all
new_draw_info(NDI_UNIQUE, 0,op,"You blindly grab for a bite of food.");

Posted: Fri Jan 30, 2004 8:11 am
by Ryo
Yes, your character will automatically grab for food when it reaches 0. So as long as you got food in inventory, you can get away
Posted: Fri Jan 30, 2004 3:40 pm
by Zortan
Ohh, I never knew that! I always heard the BEEP BEEP BEEP warning that I'm running low.. Last thing I need is to DIE because of lack of FOOD!
THANKS! This bit of info helps a LOT

Posted: Fri Jan 30, 2004 8:39 pm
by RovinRogue
Even if you have food that you have cast on the ground it will reach for that as well ... at least it used too
I used to just cast as many waybreads as I could on the gorund below me and then run to the phone or dinner or whatever

Posted: Sat Jan 31, 2004 3:23 am
by Zortan
I (reluctantly and quite fearfully) tried the feature.. I felt shivers running down my spine when the food count reached 0. and then.. he ate a hoagie...
Thanks guys!
Posted: Sat Aug 07, 2004 7:06 pm
by Zephyrus
Bringing this up again, may I suggest "autoeat steak"? Some animal parts do stack higher than steak in your inv and are eaten consequently.
Posted: Sat Aug 07, 2004 9:53 pm
by Avion
I believe that some people may be working on a entirely automated client. It is going to be server side too, this way you don't even have to turn on your PC anymore.
Posted: Mon Aug 09, 2004 4:21 pm
by Casper
That's excellent! Just what I always wanted! Will the client also do all the quests and collect quest items in your apartament, and try to maximise stats?
On a more serious note an ability to have a block of commands, which do not get excecuted until the server cached the whole block could be useful.
eg. when standing on a stair:
block_start; apply; fire 3; fire 4; fire 5; block_end
would prevent you from going to a new level and then watching yourself die whilst the command to fire is trying to get through. Of course this is only useful on low bandwidth connections where 15s lag is an issue...
Posted: Tue Aug 10, 2004 7:22 am
by Guest
Casper wrote:block_start; apply; fire 3; fire 4; fire 5; block_end
Then your connection must be really low-speed. Client breaks that line in separate commands with ; and sends them right away - meaning your connection goes slow between the commands...