Mountains of insanity
Posted: Mon Jan 12, 2004 7:35 pm
It seems to me, that the big world maps used by crossfire.metalforge.net are full of mountains with islands of green areas.
This makes the bigworld map very, very difficult to navigate.
It wouldn't be so bad if you could see more than one space, but you can't. Its hard to tell the diffrence between mountain that you can move across and mountain that you can't.
Besides its not very realistic (it seems you certainly took pains to create daylight/nightime conditions, and then also add variables such as temperature, humidity, and others) . Shouldn't there be ranges of mountains rather than just island of grass and tree?
One thing that would be interesting would be that if you are in mountains, that you can see "over" other mountains that are a lower elevation that you, sort of creating a "vally" affect, rather than a "stuckinthemiddleofabigblacktallforestwithnohopetogetout" affect.
What would also be neat is if there was on a website a general map of the bigworld maps, with cities, mountains, forests, plains and seas that are named.
Also compasses and maby a logistics skill could be created, so you could find out where the heck you are in reference to the map on that web site. big world maps are about 29x29 small maps that i shall asume are equal length, and guess that they are 50x50 tiles each, so you have a continent about 1450x1450 tiles across. So you could have a grid on the website map and with better logistics skill you could get more and more accurate location readings.
"you are at about position 300, 1200" 1st lvl
"you are at about position 320, 1250" 2nd lvl
"you are at position 326, 1258" 3rd lvl
Other than those cursed mountains, I really like how big the big world map is, it actually takes time to cross the continent.
This makes the bigworld map very, very difficult to navigate.
It wouldn't be so bad if you could see more than one space, but you can't. Its hard to tell the diffrence between mountain that you can move across and mountain that you can't.
Besides its not very realistic (it seems you certainly took pains to create daylight/nightime conditions, and then also add variables such as temperature, humidity, and others) . Shouldn't there be ranges of mountains rather than just island of grass and tree?
One thing that would be interesting would be that if you are in mountains, that you can see "over" other mountains that are a lower elevation that you, sort of creating a "vally" affect, rather than a "stuckinthemiddleofabigblacktallforestwithnohopetogetout" affect.
What would also be neat is if there was on a website a general map of the bigworld maps, with cities, mountains, forests, plains and seas that are named.
Also compasses and maby a logistics skill could be created, so you could find out where the heck you are in reference to the map on that web site. big world maps are about 29x29 small maps that i shall asume are equal length, and guess that they are 50x50 tiles each, so you have a continent about 1450x1450 tiles across. So you could have a grid on the website map and with better logistics skill you could get more and more accurate location readings.
"you are at about position 300, 1200" 1st lvl
"you are at about position 320, 1250" 2nd lvl
"you are at position 326, 1258" 3rd lvl
Other than those cursed mountains, I really like how big the big world map is, it actually takes time to cross the continent.