Fixing Client Disconnect "Return Home" Exploit
Posted: Tue Jan 22, 2019 10:47 pm
Picture this: You're all the way in Japan Town and you want to get home to Scorn for free. You disconnect your client without using a savebed and make a sandwich, when you come back you've been transported home with no penalty.
Suggestion: After 30 minutes of AFK (meaning NO input), a player experiences a "cave-in" which kills you and send you to a death map. If a player logs out without using a savebed they will always log back in to find themselves in death having taken the same penalty as if they had used the 'suicide' command.
Even if you choose not to make a death map AT LEAST have 30 consecutive minutes of AFK trigger an auto suicide in the form of a 'cave in'. Players will understand what is going on and all it's doing is keeping them moving.
Now you may be thinking "This doesn't actually solve the problem because players could just swallow the exp cost and still return home", I think it's important that this doesn't remain a blatant oversight and really this is all it would take for players to say 'oh ok, I get it'.
Suggestion: After 30 minutes of AFK (meaning NO input), a player experiences a "cave-in" which kills you and send you to a death map. If a player logs out without using a savebed they will always log back in to find themselves in death having taken the same penalty as if they had used the 'suicide' command.
Even if you choose not to make a death map AT LEAST have 30 consecutive minutes of AFK trigger an auto suicide in the form of a 'cave in'. Players will understand what is going on and all it's doing is keeping them moving.
Now you may be thinking "This doesn't actually solve the problem because players could just swallow the exp cost and still return home", I think it's important that this doesn't remain a blatant oversight and really this is all it would take for players to say 'oh ok, I get it'.