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Terrain Incontinuity

Posted: Sun Oct 21, 2012 2:41 am
by SilverNexus
Wandering around the world map, I noticed a spot where the terrain has a very unnatural-looking terrain transition on the boundary between maps /world/world_115_100 and /world/world_115_101. For over twenty squares, the transition between sand/beach and grassland/forest maintains a straight line with no overlap.

Yes, I am running the most updated version of the maps (r18480).

Posted: Mon Oct 22, 2012 5:51 pm
by Leaf
Check the file history of that map.

Revert the map back to r8050. In your opinion does it look worse, same or better then it does now? (r18480)

Posted: Tue Oct 23, 2012 2:14 pm
by SilverNexus
Looking at the old version of the map, I would say each of the maps individually look better now than they did then. For continuity between the maps, however, the older maps win hands down.

I just need to revert the map files back to modern times, and, with some minor tweaks, I should be able to get the best of both worlds.

Posted: Tue Oct 23, 2012 3:41 pm
by SilverNexus
I made the tweaks, but when I try to submit the altered maps as a patch, they don't show up on the tracker. I even made a SourceForge account,and it still didn't work. Is something malfunctioning on the SourceForge end, or is it on my end?

Posted: Tue Oct 23, 2012 6:01 pm
by Leaf
Is this the page in question?

http://sourceforge.net/tracker/?func=ad ... tid=313833


SF is having some service issues right now, but this particular service or project is not listed as being down. Could be undiagnosed though.

http://sourceforge.net/blog/category/sitestatus/

Posted: Tue Oct 23, 2012 7:52 pm
by SilverNexus
Yep, that's the page in question.

And that information seems to cover it. (I'm assuming Trackers are under the databases they mentioned)

So, I guess I wait until its back online.

Posted: Tue Oct 23, 2012 11:52 pm
by SilverNexus
The database stuff is back online. I posted the map changes (although I had to post it in two parts due to file size limitations).