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The shopkeepers in Scorn

Posted: Wed Jun 27, 2012 3:05 am
by SilverNexus
I've noticed that when you sell something in the store that specializes in whatever type of item you sold, especially when its identified, they give you much larger sums of money than seems reasonable, based on my character's estimation of value. Yes, it makes sense that they are willing to pay more for it, but they may just be going too far with generosity.

For example, when I sell an identified, normal, iron shield (the non-round one) in the Scorn armor shop, my character estimates its value to be several silver coins. When I sell it there, I received one gold coin and four silver coins for it.

Just as a note to put things in perspective: my character is level 9 with 4 Charisma (yes, 4, I'm not kidding here) and no bargaining skill.

This is occurring in versions as recent as 1.60.0-r18304M.

At the very least, I feel that outright UGLY characters (like mine) should be shafted by the shop a little more; I know Scorn's shops are friendlier than most, and the cost of identifying items needs to be counteracted somehow, but, considering my character's stats, I think that the shopkeeper is being a little too generous.

Posted: Wed Jun 27, 2012 7:14 pm
by Leaf
Some shops are more friendly to some races then others. That will influence pricing as well.

Posted: Fri Jun 29, 2012 2:48 am
by SilverNexus
I'm looking in the shop map files for Scorn's shops and see no indication of bias for or against any races.

Am I looking in the wrong place? Or are Scorn's shops relatively racially unbiased?

EDIT: Aha! I found one with it. And it wasn't the shop I sold the example item in, either. That one does not appear to have any race bias.

The map I sold the item on was:

Code: Select all

/scorn/shops/armourshop

Posted: Sun Jul 01, 2012 9:16 am
by Ryo
Hello.

AFAIK, no shop has any biais for any race (I'm not even sure it's implemented in the code).


Also, note that 1.60 (and later versions) had a price-related bug, so you should definitely use either 1.70 or trunk if possible :)

Posted: Sun Jul 01, 2012 2:50 pm
by SilverNexus
In one of the Navar shops (I think it was the building supply), there was a piece of code that I think was a race bias toward humans. That may have changed.

Then again, my character may very well stink at evaluating item value. I think he valued a large morningstar or something like that at about one silver coin. He does not have the smithery skill, so it makes sense that he does not have a clue what weapons are worth.

I haven't paid much attention since I updated to trunk, but I haven't seen much in huge discrepancies between my character's valuing and the shop offer in my character's favor.