Trouble with openGL
Posted: Mon Mar 08, 2010 12:42 am
I recently started playing crossfire. I had dl'd and installed the windows gtk 1.12 client and installed gtk 2.19.9. When first playing the redrawing was horrible, but in game.. I found that configuring the client to these settings worked well:
CacheImages
Download All Images from Server at connectin time
OpenGL
BestPerPixel
and I turned off Enable Smoothing.
Anyway yesterday got infected with one of those Antispyware virus clones. Since it had been nearly 2 years since I reinstalled xp.. i decided to just start fresh. I have now reinstalled my machine and updated all my drivers and updates from microsoft. After reinstalling crossfire with the above settings the client downloads the bitmaps as normal then just hangs.
When I change to SDL or pixmap it has to redownload bitmaps but it works fine.. i can log in and play.. but its fairly unplayable from how slow it redraws. Any suggestions on what I might have had before that made it work? From what I understand of OpenGL its part of windows so I shoudln't need to install anyting there.
Tony
CacheImages
Download All Images from Server at connectin time
OpenGL
BestPerPixel
and I turned off Enable Smoothing.
Anyway yesterday got infected with one of those Antispyware virus clones. Since it had been nearly 2 years since I reinstalled xp.. i decided to just start fresh. I have now reinstalled my machine and updated all my drivers and updates from microsoft. After reinstalling crossfire with the above settings the client downloads the bitmaps as normal then just hangs.
When I change to SDL or pixmap it has to redownload bitmaps but it works fine.. i can log in and play.. but its fairly unplayable from how slow it redraws. Any suggestions on what I might have had before that made it work? From what I understand of OpenGL its part of windows so I shoudln't need to install anyting there.
Tony