Two suggestions: Self contained client, and new god
Posted: Sun Mar 01, 2009 12:09 am
First suggestion is simple enough, and probably just requires about 10 minutes of gruntwork on the part of anyone who knows enough (I don't or I'd do it myself). Pretty much, just setting all environmental variables to whatever they'd default to in absence of the variable being set - ie, $HOME being changed to . and so on. The result would be a client contained in its own directory, not dependent on anything except the GTK files it requires, and those may even be included in the install of the client (only the files it needs, rather than the rest of GTK). Perhaps this is harder than I thought, and perhaps someone here knows enough to just tell me which environmental variables are in which .c files and what they need to be changed to. I have a lot of spare time.
Getting to the other - a "god of magic", opposing Valkyrie - sort of. One's enemies would not be the other's race, though I haven't thought through what they should be yet - he might have no enemies. The god of Magic (called Chakram as a working name hereafter) attunes to ALL spellpaths - he wants his disciples to be as powerful as they can be, and not to rely on anything else. Thus, he prohibits wand/rod/horn (no GUH may well balance his spell attunements on its own). He also does not remove damnation, curse or depletion - he wants his disciples to learn to do that themselves, and may teach them himself if he loves them enough. He'll bless a weapon to +12, and hopefully have a mighty attacktype - this will make up for it if he has a weaksauce, or absent, slaying. He only protects his disciples from draining and (maybe) fear, because any other protection would inhibit the growth of their power. His artifacts would include a Glowing Crystal with an unheard-of capacity (4 or 5k). Chances are he'd be a "quest cult" - like Valk, only a lot tougher to reach his altar. The difficulty of conversion should also make him more balanced.
Finally - I SUCK at balancing things, Chakram probably needs tweaked a lot. Attuned all, attacktype godpower or weaponmagic, weaponbless to +12, 5K glowing crystals, and insane granted prayers might not be balanced by skimpy protections, no remove curse and no wand/rod/horn. Someone more experienced, input?
Getting to the other - a "god of magic", opposing Valkyrie - sort of. One's enemies would not be the other's race, though I haven't thought through what they should be yet - he might have no enemies. The god of Magic (called Chakram as a working name hereafter) attunes to ALL spellpaths - he wants his disciples to be as powerful as they can be, and not to rely on anything else. Thus, he prohibits wand/rod/horn (no GUH may well balance his spell attunements on its own). He also does not remove damnation, curse or depletion - he wants his disciples to learn to do that themselves, and may teach them himself if he loves them enough. He'll bless a weapon to +12, and hopefully have a mighty attacktype - this will make up for it if he has a weaksauce, or absent, slaying. He only protects his disciples from draining and (maybe) fear, because any other protection would inhibit the growth of their power. His artifacts would include a Glowing Crystal with an unheard-of capacity (4 or 5k). Chances are he'd be a "quest cult" - like Valk, only a lot tougher to reach his altar. The difficulty of conversion should also make him more balanced.
Finally - I SUCK at balancing things, Chakram probably needs tweaked a lot. Attuned all, attacktype godpower or weaponmagic, weaponbless to +12, 5K glowing crystals, and insane granted prayers might not be balanced by skimpy protections, no remove curse and no wand/rod/horn. Someone more experienced, input?