Map Updates, 2007-Mar-20 (post dated)
Posted: Wed Mar 21, 2007 4:39 am
Long overdue summary of map updates and changes.
This accurate as of: Wed Mar 21 04:36:14 UTC 2007
Modified Files:
brest/amphis
Log Message:
Remove extra space in some monster names. Fix all walls to look consistent.
Modified Files:
pup_land/lone_town/bank
Log Message:
Update the Lone Town bank with a slightly more bank-like look and new jade and amberium conversion tables.
Modified Files:
brest/shops/a_small_shop
Log Message:
It appears the mana charging crystal would *always* cause one's head to explode in a fireball. This is not intended. Reduced the number of transferrence walls to try to control this effect
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
Modified Files:
brest/zorn/castle.upper.floor.two
dungeons/gorokh/gorokh_final
dungeons/valriel/valriel_final
maps/trunk/brest/zorn/castle.upper.floor.two
maps/trunk/dungeons/gorokh/gorokh_final
maps/trunk/dungeons/valriel/valriel_final
Log Message:
Reduced the level of banish to not instantly kill devourers.
Modified Files:
brest/zorn/castle.upper.floor.two
dungeons/gorokh/gorokh_final
dungeons/valriel/valriel_final
maps/trunk/brest/zorn/castle.upper.floor.two
maps/trunk/dungeons/gorokh/gorokh_final
maps/trunk/dungeons/valriel/valriel_final
Log Message:
Devourer players have it too easy with no monsters attacking them with banish. This update should make the devourer life more ... interesting on these maps.
Modified Files:
world/world_107_123
maps/trunk/world/world_107_123
Log Message:
Fix the spot where guild portals send one near brest. Now contains a "landing pad" there with a road.
Mofified Files:
scorn/temples/mostrai2
styles/monsterstyles/dwarf/dwarf01
styles/monsterstyles/dwarf/dwarf02
styles/monsterstyles/dwarf/dwarf03
styles/monsterstyles/dwarf/dwarf04
styles/monsterstyles/dwarf/dwarf05
styles/monsterstyles/dwarf/dwarf06
styles/monsterstyles/dwarf/dwarf07
styles/monsterstyles/dwarf/dwarf08
styles/monsterstyles/dwarf/dwarf09
styles/monsterstyles/dwarf/dwarf10
styles/monsterstyles/dwarf/dwarf11
styles/monsterstyles/dwarf/dwarf12
styles/monsterstyles/dwarf/dwarf13
styles/monsterstyles/dwarf/dwarf14
styles/monsterstyles/dwarf/dwarf15
styles/monsterstyles/dwarf/dwarf16
styles/monsterstyles/dwarf/dwarf17
styles/monsterstyles/dwarf/dwarf18
styles/monsterstyles/dwarf/dwarf19
styles/monsterstyles/dwarf/dwarf20
styles/monsterstyles/dwarf/dwarf21
styles/monsterstyles/dwarf/dwarf22
styles/monsterstyles/dwarf/dwarf23
styles/monsterstyles/dwarf/dwarf24
styles/monsterstyles/dwarf/dwarf25
maps/trunk/scorn/temples/mostrai2
Log Message:
Cosmetic and monster aggressiveness changes to Mostrai random.
Modified Files:
brest/zorn/castle.mainfloor
brest/zorn/castle.upper.floor.one
brest/zorn/castle.upper.floor.two
Log Message:
More tweaks to Zorn Castle. If the generator abuse on floor two does not stop with this fix I will (reluctantly) remove the generators.
Modified Files:
brest/zorn/castle.upper.floor.two
maps/trunk/brest/zorn/castle.upper.floor.two
Log Message:
More changes to the alarm system. More things disappear now, more things appear now.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Fix the magic mouths that warn the players on certain events to only activate on push and not on release.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Fixing a design error with the security gates.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
A suggestion was made to protect unwary players that may wander onto the map after the alarm was triggered. This was done. Also cosmetic changes.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Some people just don't take hints about hanging around in Zorn Castle. So, the Zorn family has installed an alarm system and security guards for those that overstay their welcome.
Modified Files:
scorn/temples/mostrai
Log Message:
Added a message about the draven "mines" to one of the temple NPCs.
Modified Files:
scorn/temples/mostrai2
Log Message:
Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase in difficulty.
Added Files:
scorn/temples/mostrai2
styles/monsterstyles/dwarf/dwarf01
styles/monsterstyles/dwarf/dwarf02
styles/monsterstyles/dwarf/dwarf03
styles/monsterstyles/dwarf/dwarf04
styles/monsterstyles/dwarf/dwarf05
styles/monsterstyles/dwarf/dwarf06
styles/monsterstyles/dwarf/dwarf07
styles/monsterstyles/dwarf/dwarf08
styles/monsterstyles/dwarf/dwarf09
styles/monsterstyles/dwarf/dwarf10
styles/monsterstyles/dwarf/dwarf11
styles/monsterstyles/dwarf/dwarf12
styles/monsterstyles/dwarf/dwarf13
styles/monsterstyles/dwarf/dwarf14
styles/monsterstyles/dwarf/dwarf15
styles/monsterstyles/dwarf/dwarf16
styles/monsterstyles/dwarf/dwarf17
styles/monsterstyles/dwarf/dwarf18
styles/monsterstyles/dwarf/dwarf19
styles/monsterstyles/dwarf/dwarf20
styles/monsterstyles/dwarf/dwarf21
styles/monsterstyles/dwarf/dwarf22
styles/monsterstyles/dwarf/dwarf23
styles/monsterstyles/dwarf/dwarf24
styles/monsterstyles/dwarf/dwarf25
maps/trunk/scorn/temples/mostrai2
Log Message:
Add a new random dungeon to the Mostrai temple in Scorn. A place to harvest mithril crystals.
Modified Files:
brest/shops/a_small_shop
Log Message:
Bumped up the spell level to 300. High level players still not able to use the booth well.
Modified Files:
brest/shops/a_small_shog
Log Message:
Bump up the level of the cancellation spell for high level players.
Modified Files:
brest/shops/a_small_shop
world/world_107_123
Log Message:
Fixed the shop entrance coordinates and removed the wall blocking the spell casting walls.
Added Files:
brest/shops/a_small_shop
Modfied Files:
brest/zorn/castle.upper.floor.one
brest/zorn/castle.upper.floor.three
brest/zorn/castle.upper.floor.two
world/world_107_123
Log Message:
More fixes to Zorn Castle. Add a new shop to Brest that has a "cancellation booth" and "mana crystal" booths (to recharge mana crystals.)
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Still a bit too much experience gain. Removed some of the generators. Added a desk and chair for each sergeant.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
It was discovered that the beds generating Fearless personal guards so fast could (and would) be abused by devourer players and red death. The generation was slowed down considerably with this commit.
Modified Files:
start/Nexus
Log Message:
Update the Nexus to block access to Navar without knowing some information. To keep true novices on the safer paths. Also set the map to "fixed" reset" with a 15 second timeout.
Modified Files:
navar_city/mouse_house
Log Message:
Goofed in the placement of the generators. Fixed.
Added Files:
navar_city/mouse_house
Modified Files:
world/world_121_117
Log Message:
Create and add another low level house for beginners starting in Navar.
Modified Files:
dungeons/gorokh/gorokh_final
Log Message:
The Demonspawn shield of Gorokh was damned and apparently this caused it to burn when it fell on the "eternal lake of fire". Removed the damnation from the shield. The Avatars (created by the generators) were a little too fast still. Slowed them some. They are also now "race Divine" instead of "race demon" to stop "rod of banishment" abuse.
Modified Files:
brest/zorn/castle.upper.floor.three
Log Message:
Forgot to make the treasure doors block the view. Fixed.
Modified Files:
brest/zorn/castle.upper.floor.three
brest/zorn/castle.upper.floor.two
Log Message:
Minor tweaks to fix some things. New treasure on brest/zorn/castle.upper.floor.three added.
Modified Files:
brest/zorn/castle.upper.floor.three
Log Message:
More monster tweaks based on player feedback. Added another surprise treasure.
Modified Files:
brest/zorn/castle.upper.floor.three
brest/zorn/castle.upper.floor.two
Log Message:
Made some changes to the monsters based on player input. They should now be a little more challenging.
Modified Files:
brest/zorn/castle.upper.floor.three
Log Message:
Apparently putting invisible items on a level 95 map makes it impossible to make the item appear even with level 110 show invisible. Removed the invisible attribute from the item.
Modified Files:
brest/zorn/castle.upper.floor.three
Log Message:
As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
Modified Files:
brest/zorn/castle.upper.floor.three
brest/zorn/castle.upper.floor.two
pup_land/lone_town/town
Log Message:
Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
Modified Files:
pup_land/rainbow/roof
Log Message:
Bug-fix for smoothing regression introduced in revision 5502 (biglake arch replacement): smoothlevel adjusted throughout the map.
Modified Files:
pup_land/world
Log Message:
Whole -> All of - Headquater -> Headquarters
Modified Files:
pup_land/lone_town/town
Log Message:
smiple -> simple
- Minor msg text adjustments.
- Some arch name fields added.
- Arch name capitalization adjustments
Modified Files:
world/world_104_11
Log Message:
Controling -> Controlling
- Linebreak removed from msg text.
Modified Files:
pup_land/s_f/ki
Log Message:
Multi-line message linebreaks removed. a few places to improve map appearance; minor npc msg text changes; and changes introduced by CFJavaEditor.
Modified Files:
pup_land/s_f/ki2
Log Message:
Add blocksview 0 on lightning walls in a few places to improve map appearance; and other CFJavaEditor changes.
Modified Files:
pup_land/s_f/to-jyo
Log Message:
Multi-line message linebreaks removed; redundant match strings removed (only lowercase is required); minor npc msg text changes; and edits introduced by CFJavaEditor.
Modified Files:
pup_land/rainbow/station
Log Message:
Multi-line message linebreaks removed; red town -> Red Town; and changes introduced by CFJavaEditor.
Modified Files:
pup_land/rainbow/bed_room
Log Message:
Multi-line message linebreaks removed and other changes introduced by CFJavaEditor.
Modified Files:
pup_land/rainbow/shore
Log Message:
Multi-line message linebreaks removed.
Modified Files:
pup_land/rainbow/islands
Log Message:
red town -> Red Town and other changes introduced by CFJavaEditor.
Modified Files:
pup_land/rainbow/red_town/town
Log Message:
biglake_new arch replaced with sea_new to make the color of water under galleon consistent with color of sea tiles. Other changes introduced by CFJavaEditor.
Modified Files:
pup_land/lone_town/heinrich
Log Message:
- lake arch replaced by sea_nsew to remove grass from water perimeter inside house. Gave name of Bath to the tile. Other changes due to CFJavaEditor.
Modified Files:
brest/brest.scrolls.right
brest/zorn/castle.basement0
Log Message:
Minor cosmetic changes to brest/zorn/castle.basement0 Fix "emergency exit". Move a wall. Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Modified Files:
scorn/misc/kboldtemp1b4
Log Message:
Change the reconsecrate level of the altar from 100 to 120 so other players can't convert the altar on unsuspecting worshippers.
Modified Files: lake_country/dragon_hangar/hangar
Log Message:
Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting.
Modified Files:
darcap/darcap/quest
Log Message: Reverted back to using the redundant floor tiles in this map - they are used for extra visual effects with smoothing. My mistake. Earlier changes to the exit coordinates still in place.
Modified Files:
scorn/houses/house.haunted
Log Message: - Spelling: Cobwep --> Cobweb
- Fixed stair path: /kar/creepy.hous --> /scorn/kar/creepy.house
- Minor message reformat. Extra spaces and line breaks removed.
Modified Files:
scorn/kar/gorks1, maps/trunk/scorn/kar/gorks1
Log Message:
- Capitalization on Gork's name, remove line break from sign message.
Modified Files:
scorn/houses/house3.1st, maps/trunk/scorn/houses/house3.1st
Log Message:
- Minor improvements to conversational texts.
- Remove redundant match strings (only lowercase is necessary and plural is not needed because extra characters don't stop the match). - While in the file, reformat the conversation texts to remove the line breaks where appropriate.
Modified Files:
pup_land/lone_town/magic
Log Message:
- Primary reason for edit is to add map_layer item to book of illusions so it renders on top of the table instead of under it. - Reformatted various conversation texts to remove spurious line breaks. - Remove redundant match strings (mixed case match strings not needed). - Spelling fix: sailsman --> salesman
Modified Files:
pup_land/rainbow/roof
Log Message:
Fix bug introduced when replacing big lake tiles with sea tiles. The dragon was blocked. Set no_pass 0 on affected tiles. - Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving dragon transport if the client view is set larger than the size of the map.
Modified Files:
pup_land/lone_town/town
Log Message:
Fixed minor glitch in river where junction pieces were used but there was no actual junction.
Modified Files:
pup_land/rainbow/w-tower
Log Message:
Reformat T.K.'s @match strings to remove line breaks. - Minor fix to T.K's conversation "In deep underground" --> "Deep underground" - Changes caused by saving with CFJavaEditor including removal of "Str 1" and "immune 8388607" from T.K.
Modified Files:
pup_land/kurte/hut1
pup_land/kurte/hut2
pup_land/port_e_house
pup_land/rainbow/roof
pup_land/rainbow/shore
Log Message:
Primarily changed "arch biglake*" to "arch sea*" so that water tiles are consistent colors on various pup_land maps when using the base tile set. Please note: These changes require arch collection and install on the server. The sea.arc file has applicable edits to enable transparency. - Appropriate shore floor tiles placed under sea tiles with transparency. - Various non-functional changes result from re-saving map in cfjavaeditor. - Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
Modified Files:
pup_land/lone_town/dragonhangar/hangar
Log Message:
Corrected a file path error with the Lone Town Dragon Hangar. It was causing players to get drapped in a void-like map.
Modified Files:
lake_country/RETower/tower5
Log Message:
Remove 'dam 127' line from demon gate - this has it use a non existant spell, which eventually results in the server crashing.
Modified Files:
navar_city/dragon_hangar/hangar
pup_land/nurnberg/dragonhangar/hangar
Log Message:
Corrected a file path error with the Navar and Nurnberg Dragon Hangars. It was causing players to get drapped in a void-like map.
Modified Files:
pup_land/rainbow/w-tower
Log Message:
Add map_layer item to statue so that it renders above the note that is beneath it.
Modified Files:
pup_land/rainbow/roof
Log Message:
- Replace corner big lake tiles with corner sea tiles so that the corner water matches the color or the non-corner sea tiles.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Players could become trapped behind the guard gates. Fixed by adding levers.
Modified Files:
darcap/town2/shop_b
dungeons/gorokh/gorokh_final
dungeons/gorokh/gorokh_treasure
dungeons/valriel/valriel_treasure
Log Message:
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
Modified Files:
dragonisland/advguild
Log Message:
Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map.
Modified Files:
navar_city/misc/city1bank
Log Message:
Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.)
Modified Files:
port_joseph/goblin/swtower
Log Message:
Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway.
Server mapset is now using SVN 1.x Branch, #5830
This accurate as of: Wed Mar 21 04:36:14 UTC 2007
Modified Files:
brest/amphis
Log Message:
Remove extra space in some monster names. Fix all walls to look consistent.
Modified Files:
pup_land/lone_town/bank
Log Message:
Update the Lone Town bank with a slightly more bank-like look and new jade and amberium conversion tables.
Modified Files:
brest/shops/a_small_shop
Log Message:
It appears the mana charging crystal would *always* cause one's head to explode in a fireball. This is not intended. Reduced the number of transferrence walls to try to control this effect
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Trying to fix my "earth to dust" bullet wall that triggers when the alarm goes.
Modified Files:
brest/zorn/castle.upper.floor.two
dungeons/gorokh/gorokh_final
dungeons/valriel/valriel_final
maps/trunk/brest/zorn/castle.upper.floor.two
maps/trunk/dungeons/gorokh/gorokh_final
maps/trunk/dungeons/valriel/valriel_final
Log Message:
Reduced the level of banish to not instantly kill devourers.
Modified Files:
brest/zorn/castle.upper.floor.two
dungeons/gorokh/gorokh_final
dungeons/valriel/valriel_final
maps/trunk/brest/zorn/castle.upper.floor.two
maps/trunk/dungeons/gorokh/gorokh_final
maps/trunk/dungeons/valriel/valriel_final
Log Message:
Devourer players have it too easy with no monsters attacking them with banish. This update should make the devourer life more ... interesting on these maps.
Modified Files:
world/world_107_123
maps/trunk/world/world_107_123
Log Message:
Fix the spot where guild portals send one near brest. Now contains a "landing pad" there with a road.
Mofified Files:
scorn/temples/mostrai2
styles/monsterstyles/dwarf/dwarf01
styles/monsterstyles/dwarf/dwarf02
styles/monsterstyles/dwarf/dwarf03
styles/monsterstyles/dwarf/dwarf04
styles/monsterstyles/dwarf/dwarf05
styles/monsterstyles/dwarf/dwarf06
styles/monsterstyles/dwarf/dwarf07
styles/monsterstyles/dwarf/dwarf08
styles/monsterstyles/dwarf/dwarf09
styles/monsterstyles/dwarf/dwarf10
styles/monsterstyles/dwarf/dwarf11
styles/monsterstyles/dwarf/dwarf12
styles/monsterstyles/dwarf/dwarf13
styles/monsterstyles/dwarf/dwarf14
styles/monsterstyles/dwarf/dwarf15
styles/monsterstyles/dwarf/dwarf16
styles/monsterstyles/dwarf/dwarf17
styles/monsterstyles/dwarf/dwarf18
styles/monsterstyles/dwarf/dwarf19
styles/monsterstyles/dwarf/dwarf20
styles/monsterstyles/dwarf/dwarf21
styles/monsterstyles/dwarf/dwarf22
styles/monsterstyles/dwarf/dwarf23
styles/monsterstyles/dwarf/dwarf24
styles/monsterstyles/dwarf/dwarf25
maps/trunk/scorn/temples/mostrai2
Log Message:
Cosmetic and monster aggressiveness changes to Mostrai random.
Modified Files:
brest/zorn/castle.mainfloor
brest/zorn/castle.upper.floor.one
brest/zorn/castle.upper.floor.two
Log Message:
More tweaks to Zorn Castle. If the generator abuse on floor two does not stop with this fix I will (reluctantly) remove the generators.
Modified Files:
brest/zorn/castle.upper.floor.two
maps/trunk/brest/zorn/castle.upper.floor.two
Log Message:
More changes to the alarm system. More things disappear now, more things appear now.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Fix the magic mouths that warn the players on certain events to only activate on push and not on release.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Fixing a design error with the security gates.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
A suggestion was made to protect unwary players that may wander onto the map after the alarm was triggered. This was done. Also cosmetic changes.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Some people just don't take hints about hanging around in Zorn Castle. So, the Zorn family has installed an alarm system and security guards for those that overstay their welcome.
Modified Files:
scorn/temples/mostrai
Log Message:
Added a message about the draven "mines" to one of the temple NPCs.
Modified Files:
scorn/temples/mostrai2
Log Message:
Changes to the Mostrai random dungeon in Scorn. Attempt to fix the increase in difficulty.
Added Files:
scorn/temples/mostrai2
styles/monsterstyles/dwarf/dwarf01
styles/monsterstyles/dwarf/dwarf02
styles/monsterstyles/dwarf/dwarf03
styles/monsterstyles/dwarf/dwarf04
styles/monsterstyles/dwarf/dwarf05
styles/monsterstyles/dwarf/dwarf06
styles/monsterstyles/dwarf/dwarf07
styles/monsterstyles/dwarf/dwarf08
styles/monsterstyles/dwarf/dwarf09
styles/monsterstyles/dwarf/dwarf10
styles/monsterstyles/dwarf/dwarf11
styles/monsterstyles/dwarf/dwarf12
styles/monsterstyles/dwarf/dwarf13
styles/monsterstyles/dwarf/dwarf14
styles/monsterstyles/dwarf/dwarf15
styles/monsterstyles/dwarf/dwarf16
styles/monsterstyles/dwarf/dwarf17
styles/monsterstyles/dwarf/dwarf18
styles/monsterstyles/dwarf/dwarf19
styles/monsterstyles/dwarf/dwarf20
styles/monsterstyles/dwarf/dwarf21
styles/monsterstyles/dwarf/dwarf22
styles/monsterstyles/dwarf/dwarf23
styles/monsterstyles/dwarf/dwarf24
styles/monsterstyles/dwarf/dwarf25
maps/trunk/scorn/temples/mostrai2
Log Message:
Add a new random dungeon to the Mostrai temple in Scorn. A place to harvest mithril crystals.

Modified Files:
brest/shops/a_small_shop
Log Message:
Bumped up the spell level to 300. High level players still not able to use the booth well.
Modified Files:
brest/shops/a_small_shog
Log Message:
Bump up the level of the cancellation spell for high level players.
Modified Files:
brest/shops/a_small_shop
world/world_107_123
Log Message:
Fixed the shop entrance coordinates and removed the wall blocking the spell casting walls.
Added Files:
brest/shops/a_small_shop
Modfied Files:
brest/zorn/castle.upper.floor.one
brest/zorn/castle.upper.floor.three
brest/zorn/castle.upper.floor.two
world/world_107_123
Log Message:
More fixes to Zorn Castle. Add a new shop to Brest that has a "cancellation booth" and "mana crystal" booths (to recharge mana crystals.)
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Still a bit too much experience gain. Removed some of the generators. Added a desk and chair for each sergeant.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
It was discovered that the beds generating Fearless personal guards so fast could (and would) be abused by devourer players and red death. The generation was slowed down considerably with this commit.
Modified Files:
start/Nexus
Log Message:
Update the Nexus to block access to Navar without knowing some information. To keep true novices on the safer paths. Also set the map to "fixed" reset" with a 15 second timeout.
Modified Files:
navar_city/mouse_house
Log Message:
Goofed in the placement of the generators. Fixed.
Added Files:
navar_city/mouse_house
Modified Files:
world/world_121_117
Log Message:
Create and add another low level house for beginners starting in Navar.
Modified Files:
dungeons/gorokh/gorokh_final
Log Message:
The Demonspawn shield of Gorokh was damned and apparently this caused it to burn when it fell on the "eternal lake of fire". Removed the damnation from the shield. The Avatars (created by the generators) were a little too fast still. Slowed them some. They are also now "race Divine" instead of "race demon" to stop "rod of banishment" abuse.
Modified Files:
brest/zorn/castle.upper.floor.three
Log Message:
Forgot to make the treasure doors block the view. Fixed.
Modified Files:
brest/zorn/castle.upper.floor.three
brest/zorn/castle.upper.floor.two
Log Message:
Minor tweaks to fix some things. New treasure on brest/zorn/castle.upper.floor.three added.
Modified Files:
brest/zorn/castle.upper.floor.three
Log Message:
More monster tweaks based on player feedback. Added another surprise treasure.

Modified Files:
brest/zorn/castle.upper.floor.three
brest/zorn/castle.upper.floor.two
Log Message:
Made some changes to the monsters based on player input. They should now be a little more challenging.
Modified Files:
brest/zorn/castle.upper.floor.three
Log Message:
Apparently putting invisible items on a level 95 map makes it impossible to make the item appear even with level 110 show invisible. Removed the invisible attribute from the item.
Modified Files:
brest/zorn/castle.upper.floor.three
Log Message:
As usual forgot to make some changes I meant to make before committing. Fixed the names of some of the creatures.
Modified Files:
brest/zorn/castle.upper.floor.three
brest/zorn/castle.upper.floor.two
pup_land/lone_town/town
Log Message:
Fix the Lone Town town map where inconsiderate players cannot cast town portal on top of buildings. Add a new floor to Zorn Castle along with new custom monsters and treasure.
Modified Files:
pup_land/rainbow/roof
Log Message:
Bug-fix for smoothing regression introduced in revision 5502 (biglake arch replacement): smoothlevel adjusted throughout the map.
Modified Files:
pup_land/world
Log Message:
Whole -> All of - Headquater -> Headquarters
Modified Files:
pup_land/lone_town/town
Log Message:
smiple -> simple
- Minor msg text adjustments.
- Some arch name fields added.
- Arch name capitalization adjustments
Modified Files:
world/world_104_11
Log Message:
Controling -> Controlling
- Linebreak removed from msg text.
Modified Files:
pup_land/s_f/ki
Log Message:
Multi-line message linebreaks removed. a few places to improve map appearance; minor npc msg text changes; and changes introduced by CFJavaEditor.
Modified Files:
pup_land/s_f/ki2
Log Message:
Add blocksview 0 on lightning walls in a few places to improve map appearance; and other CFJavaEditor changes.
Modified Files:
pup_land/s_f/to-jyo
Log Message:
Multi-line message linebreaks removed; redundant match strings removed (only lowercase is required); minor npc msg text changes; and edits introduced by CFJavaEditor.
Modified Files:
pup_land/rainbow/station
Log Message:
Multi-line message linebreaks removed; red town -> Red Town; and changes introduced by CFJavaEditor.
Modified Files:
pup_land/rainbow/bed_room
Log Message:
Multi-line message linebreaks removed and other changes introduced by CFJavaEditor.
Modified Files:
pup_land/rainbow/shore
Log Message:
Multi-line message linebreaks removed.
Modified Files:
pup_land/rainbow/islands
Log Message:
red town -> Red Town and other changes introduced by CFJavaEditor.
Modified Files:
pup_land/rainbow/red_town/town
Log Message:
biglake_new arch replaced with sea_new to make the color of water under galleon consistent with color of sea tiles. Other changes introduced by CFJavaEditor.
Modified Files:
pup_land/lone_town/heinrich
Log Message:
- lake arch replaced by sea_nsew to remove grass from water perimeter inside house. Gave name of Bath to the tile. Other changes due to CFJavaEditor.
Modified Files:
brest/brest.scrolls.right
brest/zorn/castle.basement0
Log Message:
Minor cosmetic changes to brest/zorn/castle.basement0 Fix "emergency exit". Move a wall. Make Irritable Zorn a bit more difficult brest/brest.scrolls.right
Modified Files:
scorn/misc/kboldtemp1b4
Log Message:
Change the reconsecrate level of the altar from 100 to 120 so other players can't convert the altar on unsuspecting worshippers.
Modified Files: lake_country/dragon_hangar/hangar
Log Message:
Corrected a file path error with the Lake Country Dragon Hangar. It was causing players to get drapped in a void-like map. Other changes are due to Map Editor reformatting.
Modified Files:
darcap/darcap/quest
Log Message: Reverted back to using the redundant floor tiles in this map - they are used for extra visual effects with smoothing. My mistake. Earlier changes to the exit coordinates still in place.
Modified Files:
scorn/houses/house.haunted
Log Message: - Spelling: Cobwep --> Cobweb
- Fixed stair path: /kar/creepy.hous --> /scorn/kar/creepy.house
- Minor message reformat. Extra spaces and line breaks removed.
Modified Files:
scorn/kar/gorks1, maps/trunk/scorn/kar/gorks1
Log Message:
- Capitalization on Gork's name, remove line break from sign message.
Modified Files:
scorn/houses/house3.1st, maps/trunk/scorn/houses/house3.1st
Log Message:
- Minor improvements to conversational texts.
- Remove redundant match strings (only lowercase is necessary and plural is not needed because extra characters don't stop the match). - While in the file, reformat the conversation texts to remove the line breaks where appropriate.
Modified Files:
pup_land/lone_town/magic
Log Message:
- Primary reason for edit is to add map_layer item to book of illusions so it renders on top of the table instead of under it. - Reformatted various conversation texts to remove spurious line breaks. - Remove redundant match strings (mixed case match strings not needed). - Spelling fix: sailsman --> salesman
Modified Files:
pup_land/rainbow/roof
Log Message:
Fix bug introduced when replacing big lake tiles with sea tiles. The dragon was blocked. Set no_pass 0 on affected tiles. - Add arch blocked (w/ no_pass 0) to prevent seeing artifacts of the moving dragon transport if the client view is set larger than the size of the map.
Modified Files:
pup_land/lone_town/town
Log Message:
Fixed minor glitch in river where junction pieces were used but there was no actual junction.
Modified Files:
pup_land/rainbow/w-tower
Log Message:
Reformat T.K.'s @match strings to remove line breaks. - Minor fix to T.K's conversation "In deep underground" --> "Deep underground" - Changes caused by saving with CFJavaEditor including removal of "Str 1" and "immune 8388607" from T.K.
Modified Files:
pup_land/kurte/hut1
pup_land/kurte/hut2
pup_land/port_e_house
pup_land/rainbow/roof
pup_land/rainbow/shore
Log Message:
Primarily changed "arch biglake*" to "arch sea*" so that water tiles are consistent colors on various pup_land maps when using the base tile set. Please note: These changes require arch collection and install on the server. The sea.arc file has applicable edits to enable transparency. - Appropriate shore floor tiles placed under sea tiles with transparency. - Various non-functional changes result from re-saving map in cfjavaeditor. - Some scolar --> scholar spelling fixes (pup_land/kurte/hut1 and hut2
Modified Files:
pup_land/lone_town/dragonhangar/hangar
Log Message:
Corrected a file path error with the Lone Town Dragon Hangar. It was causing players to get drapped in a void-like map.
Modified Files:
lake_country/RETower/tower5
Log Message:
Remove 'dam 127' line from demon gate - this has it use a non existant spell, which eventually results in the server crashing.
Modified Files:
navar_city/dragon_hangar/hangar
pup_land/nurnberg/dragonhangar/hangar
Log Message:
Corrected a file path error with the Navar and Nurnberg Dragon Hangars. It was causing players to get drapped in a void-like map.
Modified Files:
pup_land/rainbow/w-tower
Log Message:
Add map_layer item to statue so that it renders above the note that is beneath it.
Modified Files:
pup_land/rainbow/roof
Log Message:
- Replace corner big lake tiles with corner sea tiles so that the corner water matches the color or the non-corner sea tiles.
Modified Files:
brest/zorn/castle.upper.floor.two
Log Message:
Players could become trapped behind the guard gates. Fixed by adding levers.
Modified Files:
darcap/town2/shop_b
dungeons/gorokh/gorokh_final
dungeons/gorokh/gorokh_treasure
dungeons/valriel/valriel_treasure
Log Message:
Make sure items dropped by Advocate of Gorokh do not burn. Move "asteroid" spell from Gorokh treasure to Valriel treasure. Make new amulet of Gorokh for Gorokh treasure. Fix large bookstore "darcap/town2/shop_b" so players will not be trapped and make cosmetic changes to the map.
Modified Files:
dragonisland/advguild
Log Message:
Implementing more jade and amberium conversion tables to different banks, per feature request #1580069 'Bank in Navar missing exchange for jade.' Added conversion tables to Dragon Island (Stoneville) Adventurers Guild map.
Modified Files:
navar_city/misc/city1bank
Log Message:
Implemented feature request #1580069 'Bank in Navar missing exchange for jade' by adding the same currency conversion tables that the Scorn bank has (plat to jade, jade to plat, jade to amber, amber to jade.)
Modified Files:
port_joseph/goblin/swtower
Log Message:
Fix for bug # 1475095 - player trap in goblin island tower. Workaround by moving the stairs out of the corner (to the right) making it less likely for a barrel to now block the stairway.
Server mapset is now using SVN 1.x Branch, #5830