Stamina
Posted: Fri Dec 01, 2006 4:59 pm
Crossfire is based signifiantly on nethack, right? and nethack have stamina. Thats the least important point, now lets go onto more serious explanation of my viewpoint.
Currently, the dextrous races are faster than these endure and strong. But that should be only true for short distances, so i propose that there should be additional bar showing players stamina. This stamina should be lost when casting spells or praying, but lost very slowly. However, it should be regained only when player is not doing any exhausting activity. Now, player should have a flag "max speed/fast/slow", where fast would be (75%) the speed like it is currently, slow would be walking (50%), when player does not lose any stamina, and max speed woud be highly exhausting, but would allow very fast movement, whats good in combat. When player is carrying a lot, he should be unable to use 'max speed', or even 'fast', and he should lose more stamina. Strong characters would be able to travel long distances faster even when carrying a lot of stuff, and endure characters would have more stamina, so they would be able to travel for longer time.
It would require a significant change in code, however, but please focus more on the idea itself, not technical problem - whould you think it would be a change for better?
Currently, the dextrous races are faster than these endure and strong. But that should be only true for short distances, so i propose that there should be additional bar showing players stamina. This stamina should be lost when casting spells or praying, but lost very slowly. However, it should be regained only when player is not doing any exhausting activity. Now, player should have a flag "max speed/fast/slow", where fast would be (75%) the speed like it is currently, slow would be walking (50%), when player does not lose any stamina, and max speed woud be highly exhausting, but would allow very fast movement, whats good in combat. When player is carrying a lot, he should be unable to use 'max speed', or even 'fast', and he should lose more stamina. Strong characters would be able to travel long distances faster even when carrying a lot of stuff, and endure characters would have more stamina, so they would be able to travel for longer time.
It would require a significant change in code, however, but please focus more on the idea itself, not technical problem - whould you think it would be a change for better?