Command box enhancements
Posted: Fri Sep 19, 2003 8:07 am
First, string aliases.
Now I realize that we have keybindings, and those are great for commands you can always sum up in the same phrase (e.g. cast burning hands), but what I am talking about is creating string aliases for a string.
For example, say I want to set up "use_skill" as a simpler type-in, and I wanted to make an alias to it called "use". I would have a command alias <use_skill> to <use>. The next time I wanted to use bowyery, I type "use boyery" and it runs the use_skill command.
Second, up arrow command history.
I also propose that instead of typing a command over again, we keep a list of the 10 most recent entries and when you push the up/down arrows when on the command text box, it would traverse the command history. That saves typing "use_skill bowyery" on one turn, then after killing another orc (with a spell), having to re-type the same command in again.
YAFFTP.
Now I realize that we have keybindings, and those are great for commands you can always sum up in the same phrase (e.g. cast burning hands), but what I am talking about is creating string aliases for a string.
For example, say I want to set up "use_skill" as a simpler type-in, and I wanted to make an alias to it called "use". I would have a command alias <use_skill> to <use>. The next time I wanted to use bowyery, I type "use boyery" and it runs the use_skill command.
Second, up arrow command history.
I also propose that instead of typing a command over again, we keep a list of the 10 most recent entries and when you push the up/down arrows when on the command text box, it would traverse the command history. That saves typing "use_skill bowyery" on one turn, then after killing another orc (with a spell), having to re-type the same command in again.
YAFFTP.