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display_mapscroll( )

Posted: Thu Jul 06, 2006 5:10 am
by Basilisk
could someone please tell me why this was changed with 1.9.0?
Also, does it do what I think it does: when you move, it copies all but the edge of the screen that is behind you, and pastes it over, shifting by one tile?

Posted: Thu Jul 06, 2006 3:20 pm
by Leaf
I'm not sure if this was part of the new map2 protocol, which as I understand it, allows for additional layers.

The intent of this change was to allow things such as being able to shoot an arrow over a table, but not a wall; some monsters (ie mice) that could crawl under a table - while players can not. Terrain that you can use levitate/flying (only) to cross, and so on.

I'm not sure how much the people involved with this change visit the web forum - so it's probably best to email/post to the mailing list:

crossfire (at) metalforge (dot) org