Smaller Tiles ??
Posted: Thu Apr 27, 2006 4:19 pm
One of the common suggestions I hear on the forum is to slow down movement. The movement is a little choppy when you are running across the world at full tilt. So I was sitting around thinking about CF and what would make it better. I thought about going to a pixel based design, but then thought that would be too much of a change. Then I thought about dividing every tile into 4 tiles ( 2x2 ). Don't know how plausable this would be in the game, but here are my thoughts.
Pros:
Slow down movement by 50%
Smoother movement
Allow for greater detail
Allow for smaller monsters or characters. eg. Mice, ants
Cons:
Reworking all the maps, graphics, and everything.
So how difficult would a change like this be? Is it something to be considered for V 2.0?
Pros:
Slow down movement by 50%
Smoother movement
Allow for greater detail
Allow for smaller monsters or characters. eg. Mice, ants
Cons:
Reworking all the maps, graphics, and everything.
So how difficult would a change like this be? Is it something to be considered for V 2.0?