Improved Arrow support?
Posted: Sat Feb 04, 2006 11:59 pm
Recently there has been talk among the developers of CrossFire 2.0.
Ideas such as smooth movement, spell changes, etc.
I also heard talk of having a hp bar hover over monsters/players when mouse hovers over them, a la diablo like.
I would like to ask, anyone have some good ideas on firing arrows? Right now, arrows and quirrels are the most useless thing in crossfire, with poor aiming ability.
Why not make arrows be targetable? Or make it so you can click on the monster and you fire an arrow at it?
Now note that you will have to add in some inaccuracy code (which makes leveling ?missile weapons? hard at first, but then as your level goes up, your range and accuracy goes up).
But wouldn't it be easy while running away from a monster, or sharp shooting from afar, to be able to fire an arrow at an angle other than 45*, 90*, or 180*?
You may need a bigger field of view in game, but it would put some fire back into the now nerfed skill.
Ideas such as smooth movement, spell changes, etc.
I also heard talk of having a hp bar hover over monsters/players when mouse hovers over them, a la diablo like.
I would like to ask, anyone have some good ideas on firing arrows? Right now, arrows and quirrels are the most useless thing in crossfire, with poor aiming ability.
Why not make arrows be targetable? Or make it so you can click on the monster and you fire an arrow at it?
Now note that you will have to add in some inaccuracy code (which makes leveling ?missile weapons? hard at first, but then as your level goes up, your range and accuracy goes up).
But wouldn't it be easy while running away from a monster, or sharp shooting from afar, to be able to fire an arrow at an angle other than 45*, 90*, or 180*?
You may need a bigger field of view in game, but it would put some fire back into the now nerfed skill.