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Die and lose to much XP! He he... it is funn right?

Posted: Thu Dec 15, 2005 2:50 pm
by bw
I think that we lose to much XP after death. I mean the game suppose to be fun right?
Because I dare to try difficult quests (warrior tower) I die a couple of times.

Why am I punnished so hard for doing such a quest?


Cheers,
Bastiaan

Re: Die and lose to much XP! He he... it is funn right?

Posted: Thu Dec 15, 2005 4:25 pm
by Leaf
bw wrote:I think that we lose to much XP after death.
The XP loss from death is a server configuration option and found in the file "living.c"

As an example:

To change the XP loss from 20% to 5%, find and change the following

Code: Select all

loss_20p = tmp->stats.exp * 0.20;
to..

Code: Select all

loss_20p = tmp->stats.exp * 0.05;
BTW, this is what the cf.schmorp.de server ueses (http://crossfire.schmorp.de/)

bw wrote:Because I dare to try difficult quests (warrior tower) I die a couple of times.
Why am I punnished so hard for doing such a quest?
Not trying to sound cruel or insensitive, but...

Sounds like the quest may have been too difficult for your level? :wink:

If the same monster(s) killed - and you ran back to that spot to fight again (now at a lower level..) the odds are more against you now. Perhaps a change in strategy was needed? (protection potions, different equipemtn - armour, weapon, etc.)

Also, when you succeed at this quest - you are greatly rewarded. Or, you can choose to turn in those rewards and move on to a more difficult path that results in an even bigger reward.[/code]

Posted: Thu Dec 15, 2005 7:41 pm
by Aaron
diffrent perm xp settings on skills. like reading is something you should keep almst all, if not all of your xp in, and hard to get things like sorcery should also have a high, but not perfect retention rate.

personaly i think the death thing needs some reworking, to make it lighter on noobies, and easier to get stuff back like the stats (life potion discussion).

Posted: Fri Dec 16, 2005 6:29 am
by timbo
Dying and going from 91 down to 88 clawing isnt exactly something people like to do...thats like a hundred bajillion kagillion exp...take me over 10000 dragons to get that back...that's a lot of dragons.

I think dying needs to be reduced. Obviously at lvl 110+ it doesnt matter since you need 2x the exp you have and only lose 25% but every other level should be reduced

Posted: Fri Dec 16, 2005 7:19 pm
by Aaron
its to discourage dieing, and just respawning back in, and repeating to get alot of experince like in fps's... but its still a bit too harsh...

Posted: Sat Dec 17, 2005 2:33 pm
by timbo
I understand having penalties so I cant just keep bashing my head into a boss until he dies, but this is the ONLY game I've played that had a death penalty that was more than half of the exp for the current level.

For example I doubt I will ever try Chaos Lord as I'll probably die to the comets and then I'll probably die to him once and after that I've dropped 6 levels and even if I wanted to try again I'd be too low level to kill him.

loss_20p = tmp->stats.exp * 0.05;

Posted: Thu Jan 05, 2006 3:07 pm
by bw
The XP loss from death is a server configuration option and found in the file "living.c"
I dont think you can call this a configuration setting (editing a c file) but anyway. cant we set the CVS standard on "loss_20p = tmp->stats.exp * 0.05;" as I understand that most people want this setting to be changed?

Posted: Thu Jan 05, 2006 8:39 pm
by poof
Making dying LESS painful works for me! I just killed my alt character twice yesterday while trying out map changes I made when they got on metalforge. The loss of 6 levels overall and dozens of levels in all skills is ... discouraging. I had gotten him up to near level 95 (again) and was near or over level 50 in all spell paths. Now, gotta do all that again and that is quite disconcerting to contemplate. After that happened a few times in the past I just quit playing Crossfire for 6 months or so. I only logged in to do my metalforge DM duties on occasion. If I were not involved in Crossfire as a map maker I'd have quit a long time ago and found something else to do for pleasure.

Crossfire is supposed to be a fun game and a way to kill time pleasantly, correct? At least that is what I keep telling myself when this happens (and when code developers nerf spells and other things I rely on to play). =)

Posted: Fri Jan 06, 2006 2:38 am
by cavesomething
nerfing spells and other things poof relies on to play is supposed to be a fun game and a way to kill time pleasantly, correct? At least that is what I keep telling myself when this happens (and he continues to play crossfire anyway). =)

Posted: Fri Jan 06, 2006 3:31 am
by poof
cavesomething wrote:nerfing spells and other things poof relies on to play is supposed to be a fun game and a way to kill time pleasantly, correct? At least that is what I keep telling myself when this happens (and he continues to play crossfire anyway). =)
Bah! You play with my emotions! I KILL YOU! ;-) :-p