bort wrote:
Crossfire needs a growing userbase, not a shrinking one.
concurred, within reason (growth of 200% a month could be a nightmare to control)
bort wrote:
All arguments of "keeping away morons" is very stupid now.
speaking for myself, I have only ever made such comments in jest
bort wrote:
Most people are computer literate, and making crossfire insanely hard to get to a decent level is the worst decision.
Is it really though? Consider that any quests massively below a characters current level are unlikely to be attempted (or, if they are, will pose little challenge, and be quite dull). Therefore, it is useful to have players be able to gain xp in such a way that they level whilst being able to do most of the quests at an appropriate level.
I would contend that this is a laudable goal, and that it is what should be looked for in deciding on level progression.
As a rough example of this; consider with the current world, the progression should be roughly
lvl 1-5
tutorial, beginners, newbie tower, etc, gate pass.
lvl 6-30
other places in scorn, scorn port, scorn old city, red town, santo dominion, start of royalty quests, moogly bill quest.
lvl 31-60
navar, darcap, rest of royalty quests (except maybe the last couple, which could wait a while), wolfsburg
lvl 51+
brest, mlab, nurnberg, ancient pupland, random wilderness stuff.
bort wrote:
n00bs should have a hard time, yes, to level, but you want to cater to all aspects of crossfire, not just one.
I really don't follow what you mean by this point.