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Posted: Fri Feb 18, 2005 9:26 pm
by bort
Shouldn't the memory of the aethir be dependant on you int? If you have Int 21, then you have a 50% probabillity of casting a TP at the spot you casted last. This would limit the abuse, but I think not everyone wants to give up their tps to the treasure room, so make it their fault of failure.
Posted: Fri Feb 18, 2005 9:47 pm
by Aaron
I like this idea alot: You score a critical failure, your hand falls off
but now this will make cursed and damned weapons 10 timnes more valubale...

Posted: Fri Feb 18, 2005 9:52 pm
by Rednaxela
bort wrote:Shouldn't the memory of the aethir be dependant on you int? If you have Int 21, then you have a 50% probabillity of casting a TP at the spot you casted last. This would limit the abuse, but I think not everyone wants to give up their tps to the treasure room, so make it their fault of failure.
Interesting idea... what would the penalty for failing be? perhaps losing track of where you were tring to make the portal to...
Posted: Fri Feb 18, 2005 10:33 pm
by cavesomething
Rednaxela wrote:bort wrote:Shouldn't the memory of the aethir be dependant on you int? If you have Int 21, then you have a 50% probabillity of casting a TP at the spot you casted last. This would limit the abuse, but I think not everyone wants to give up their tps to the treasure room, so make it their fault of failure.
Interesting idea... what would the penalty for failing be?
Ooh, ooh, teleportation to the currently loaded map with the most monsters and highest difficulty, please do that

Posted: Sat Feb 19, 2005 12:51 am
by Mith
noooo, way too easy to find lorkas
