Making creatures is not so hard but it does take time to make images...
Summoners summoning things beside creatures would be swell actually - expecially if these items expired after a bit of time.
Summons
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hmm if a summoner could summon say a longsword with new attacktypes(for a short period maybe summon lvl * 100 ticks, max enchantment based on level & god given)
It would be a nice addition, help balance the Dragon a little better (as they can't make use of this cool new feature), but would be a kick to the (you know) for the fireborn.
Same could hold true for armour.
But how would it be decided and implemented?
Are we going to allow summoning of artifacts (WDSM, Cloak of magic resistance, or one of the easily available others)?
Will this just open new exploits?
It would be a nice addition, help balance the Dragon a little better (as they can't make use of this cool new feature), but would be a kick to the (you know) for the fireborn.
Same could hold true for armour.
But how would it be decided and implemented?
Are we going to allow summoning of artifacts (WDSM, Cloak of magic resistance, or one of the easily available others)?
Will this just open new exploits?
If properly implemented (ie: the items DO expire when they're supposed to) it wouldn't matter if a person had ubber equipment for 100 ticks * level..
I would be worried if exploit was found that made the equipment not expire.. that's why it should be made godly so if dropped it dissapears any way..
Also.. limit to the number of times eq. can be created in a game-day..
Example.. if a game day is 100 ticks, then the equipment, if summoned, would last 50 ticks or some number.. I'd hate to see someone with good mana regeneration just have some ubber equipment ALL the time.. so limiting how often it can be summoned would be good..
Also.. failure rate on this spell could be moderate (not TOO high) so that a person with a macro wouldn't necesarily create all the equipment successfully all the time..
Fireborne and Dragons could summon rings and amulets and such.. so it wouldn't be THAT much of a limit..
I would definatelly summon couple strange rings of war, as I don't know other equipment that goes on fingers that beats the above..
I would be worried if exploit was found that made the equipment not expire.. that's why it should be made godly so if dropped it dissapears any way..
Also.. limit to the number of times eq. can be created in a game-day..
Example.. if a game day is 100 ticks, then the equipment, if summoned, would last 50 ticks or some number.. I'd hate to see someone with good mana regeneration just have some ubber equipment ALL the time.. so limiting how often it can be summoned would be good..
Also.. failure rate on this spell could be moderate (not TOO high) so that a person with a macro wouldn't necesarily create all the equipment successfully all the time..
Fireborne and Dragons could summon rings and amulets and such.. so it wouldn't be THAT much of a limit..
I would definatelly summon couple strange rings of war, as I don't know other equipment that goes on fingers that beats the above..