Well the way I described criticals they would be rare enough that against any one monster you would be very unlikely to see even one occur (on either side).
However charging through massed ranks of monsters, then you might expect one (good or bad) every minute or so. Not all of these would be dropped weapons though by any means.
well as they are obviously unable to drop them, there is a range of options
a) increase the effect of some other highly unwatned failrue effect to simulate your lost wapon
b) perhaps you seriously injure your hand/claw and are unable to claw for a minute
Perhaps this why you make it a char-oriented thing. Dragons could rip a critical hit, and karate could punch clear thorugh. Then it would apply universally.
Mith wrote:
weapons, and especially artifacts and enchanted weapons are way to expensive to allow easy lost of them
If they are so valuable, then the game should force you to actually think about whether you want to risk them in combat against mundane monsters, compared to comparitively easy to construct, and less painful to lose, weapons.
Think of it as a 'putting out the good china' kind of thing.
although dragons are stupid (thanks to their low int) they can move rather coordinated. No dragon is stupid enough to claw his own claws.
so it should be the opponent that hits the dragons claws. Then, why wont the opponent hit the humans hands, making he cant use his sword for some time?
Or hit his arms, resulting in the same handicap?
or hit his lags, making he moves much slower?
or split his head, killing him at once?
woo wrote:well as they are obviously unable to drop them, there is a range of options
a) increase the effect of some other highly unwatned failrue effect to simulate your lost wapon
b) perhaps you seriously injure your hand/claw and are unable to claw for a minute
A minute? You mean in CF time? Perhaps you mean that you are paralyzed for a second, as you rapidly heal or bind up your injury.
cavesomething wrote:If they are so valuable, then the game should force you to actually think about whether you want to risk them in combat against mundane monsters, compared to comparitively easy to construct, and less painful to lose, weapons.
'less painful to lose weapons' are likely weapons that have no special attack types - at least they wont have weaponmagic attack.
they wont have any interesting resistances added, or stat improvements
so you would end up killing cyclops with a dagger. that would take eternity to kill a few of them.