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Posted: Fri Dec 02, 2005 8:12 pm
by Leaf
timbo wrote:
Besides humanoids are overpowered
How or what are you basing this on?
timbo wrote:
...only races that can kill Ghothwolte!
Not true.. many different combinations of races and classes have been able to defeat Ghothwolte. Perhaps a different stratedgy is needed.. ?

Posted: Fri Dec 02, 2005 10:44 pm
by bort
I beleive that humanoids should have a harder time in hackin' and slashin' Ghwoltite.
But that is OT.
Dragons are easy, during the beginning, but it really becomes a drag later on.
Humanoids are hard in the beginning, and become easier with level.
Dragons should have some more improvements, as all a highlevel wraith or fast humanoid needs is some really good armour, 2 RoW, and a chaos/dragonslayer sword to execute a dragon.
Making resistances more fluid would allow one to focus, and that would make dragons a bit more fun, as being executed everytime in the area by Valderan is not.

Posted: Sat Dec 03, 2005 12:15 am
by Aaron
i think dragons should be stronger at the end, but less appeal at the beggining liek fireborns. that will keep the undedicated away.
Posted: Sat Dec 03, 2005 12:41 am
by cavesomething
ok, and how do you intend to do that?
Posted: Sat Dec 03, 2005 4:40 pm
by Aaron
dont know. not get resistances of foods till theyve matured and grown scales? although that would ... up the elemental resists...
i mentioned it to throw out some ideas, and to get some back, or else i would have just made the change...

Posted: Sun Dec 04, 2005 3:03 pm
by timbo
Maybe just make caps on resistances...cant gain more than 3/4 of a level in any one resistance until lvl 100 when the cap is removed. Ie lvl 12 cant gain more than 9 in any 1 resistance.
As for you could always invent a new weapon type...claws for dragons that act like gloves and have different attack bonuses. Ie Acid Claws adds 3 acid dmg for every 10 resistance a dragon has of that type or Fire Claws add 5 fire dmg for every 10 resistance...
I know that I've seen the odd lvl 20 running around with a Chaos Sword and their dmg was higher than mine at lvl 82 claws.
Posted: Sun Dec 04, 2005 7:04 pm
by Aaron
yea, ive been thinking about dragon armour and weapons, but it hasnt really gone anywhere...
Posted: Mon Dec 12, 2005 9:58 pm
by Leaf
Leaf wrote:cavesomething wrote:
on a similar note, can Leaf provide the statistics on the races that are used?
Sure, but players files that have not been used for more the 12months were moved to backup directories as a way to try and reduce the login lag.
For players files that have been active in 2005:
21 arch pl_half_orc
40 arch halfling_player
43 arch serpentman_player
51 arch gnome_player
57 arch troll_player
59 arch northman_player
62 arch quetzalcoatl_player
77 arch wraith_player
161 arch dwarf_player
191 arch fireborn_player
239 arch elf_player
267 arch human_player
333 arch pl_dragon
For those interested..
for i in $(ls); do grep ^animation $i/$i.pl | head -n 1; done | sort | uniq -c | sort -n
1 animation green_dragon2
1 animation red_dragon2
3 animation black_dragon2
3 animation blue_dragon2
23 animation pl_dragon_bl
23 animation pl_dragon_blue
24 animation pl_dragon_g
27 animation wizard_yellow
28 animation swashbuckler_class
30 animation monk_class
32 animation evoker_class
33 animation thief_class
35 animation priest_class
39 animation wizard_white
44 animation ninja_class
49 animation alchemist_class
57 animation barbarian_class
63 animation sorcerer_class
80 animation wizard
101 animation warlock_class
106 animation paladin_class
188 animation warrior_class