But Crossfire is a game and not real life[shocked gasps all around]. In games there should be, there needs to be trade-offs that create decisions.poof wrote: Some items, skills, whatnot are just superior. Thus it mirrors real life for In Real Life there is no "balance" .
One of the simplest games, the prisoner's dilemma, http://en.wikipedia.org/wiki/Prisoner%27s_dilemma illustrates this idea.
all games follow this principle to some extent. Crossfire does so far more, on many different aspects (eg 'should I kill the grim reaper or the vampire first? the vampire might kill me if I choose that second, but the grim reaper will drain me.')
wrt the sims, which implements something like this.poof wrote: Your brain may be superior to my brain thus you get big paychecks for your superior ideas and I do not, that is just the way it is.
My knowledge skill may be higher, so I get to advance further in a career path that pays more, but have to work longer hours and get more tired, so I need to buy better quality chairs and beds to keep my comfort level up. In the short term (a few days or so), I may have /less/ money than I did, or my rate of promotion may drop (because my sim is tired and unhappy)
but where there is a rational choice for a good weapon, the only reason not to take it is to gain some other advantage, in your case bragging rights/status.poof wrote: Besides, those that like to experiment and try more challenging weapon blessings will do so. Those that are lamers and always want devourer blessed weapons ... who cares what they do? I play for me, not them. =p
I do not consider (and judging by the number of devourour weapons in use I am not alone here) that this is sufficiant on its own...