Possibly, but it still resolves to, 'I won't move because no one else will...'Mith wrote:its not a circular argument, its a factcavesomething wrote:Yes, well, that is a circular arguement...Mith wrote: ATM i wont move out of Scorn (that is: not permanent) because
1) (almost) all other players are in scorn
and its even a fact that is self-sustaining
Well it sounds like the 'proper' solution to this would be to have map loading fork of a seperate process/thread and then inform when it is done, holding the player in a blank area and processing everything else until it is ready, but I don't understand multi-threaded stuff so well, having never bothered with it myself.Mith wrote:quite bad.cavesomething wrote: I'm not quite sure how bad the lag issue actually is, either way that is a problem for the map loading code (AFAICT there is some quirkyness with containers...)
I think something is changed in scorn sale, but a few weeks ago it literally took seconds to load the map when the shop was crowded (and swapped out)
During these seconds not only the player entering that map couldnt move, but no other players could.
er, yeah, effectively so, three great empires with different styles of architecture, different centres of power, hopefully eventually different currancies and different gods.Mith wrote:Basically, you're planning on regions and Super Regions?cavesomething wrote:three main 'regions' to the world - the west/northwest, the east/northeast and the south/southwest.Mith wrote: 4) scorn (appartment) has good connections to the most interesting parts of the world (lake country and pupland).
South east is still relatively unoccupied but mikee's new icecave maps should take care of that...
true, possibly port anthony is a saner place to link to from the apartment...Mith wrote: I think there is not much use for a portal to santo dominion and lone town, there are dragon transports and ships.
Possibly, the lists I suggested were based primarily on modes of transport as well as geographical proximity. The thing with darcap is that it hasn't really got enough maps of its own. Mikee is already starting on his japanese city, and he was going to place it up in the top right, if that were to be an extension to the navar region, then it would probably be large enough.Mith wrote: And i also think Darcap is FAR away from Navar. i dont want it into isolation, but maybe it should have its own SuperRegion
ooh shiney picture-ness....Mith wrote: i made a little worldmap divided in SuperRegions:
Red are the regions you suggested (except that Darcap has its own region) and the cyan regions are not yet existing regions. (they might even remain empty for years
link: http://dooler.woosworld.net/images/regions.jpg
I am still planning on a set of maps in the center of the world (in the mountains south of the valley of the three sisters) but i fear this will be a long term plan. Making maps eats a lot of time![]()
I don't think there is a problem with the world remaining empty when you show that. Mikee seems to want to occupy the top left, and you want the bottm centre. If pupland were moved onto the world maps into a giant valley in the mountain range in the centre (why isn't pupland on the world map, btw?...) then most of the world would be either full or planned to be full....