favourite cities

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What is your favourite city in the world of crossfire

scorn
3
20%
navar
2
13%
santo dominion
1
7%
nurnberg
0
No votes
citydeclouds (mlab)
4
27%
darcap
0
No votes
wolfsburg
1
7%
brest
4
27%
 
Total votes: 15

cavesomething
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Post by cavesomething »

Mith wrote:
cavesomething wrote:
Mith wrote: ATM i wont move out of Scorn (that is: not permanent) because
1) (almost) all other players are in scorn
Yes, well, that is a circular arguement...
its not a circular argument, its a fact ;)
and its even a fact that is self-sustaining
Possibly, but it still resolves to, 'I won't move because no one else will...'
Mith wrote:
cavesomething wrote: I'm not quite sure how bad the lag issue actually is, either way that is a problem for the map loading code (AFAICT there is some quirkyness with containers...)
quite bad.
I think something is changed in scorn sale, but a few weeks ago it literally took seconds to load the map when the shop was crowded (and swapped out)
During these seconds not only the player entering that map couldnt move, but no other players could.
Well it sounds like the 'proper' solution to this would be to have map loading fork of a seperate process/thread and then inform when it is done, holding the player in a blank area and processing everything else until it is ready, but I don't understand multi-threaded stuff so well, having never bothered with it myself.
Mith wrote:
cavesomething wrote:
Mith wrote: 4) scorn (appartment) has good connections to the most interesting parts of the world (lake country and pupland).
three main 'regions' to the world - the west/northwest, the east/northeast and the south/southwest.

South east is still relatively unoccupied but mikee's new icecave maps should take care of that...
Basically, you're planning on regions and Super Regions?
er, yeah, effectively so, three great empires with different styles of architecture, different centres of power, hopefully eventually different currancies and different gods.
Mith wrote: I think there is not much use for a portal to santo dominion and lone town, there are dragon transports and ships.
true, possibly port anthony is a saner place to link to from the apartment...
Mith wrote: And i also think Darcap is FAR away from Navar. i dont want it into isolation, but maybe it should have its own SuperRegion
Possibly, the lists I suggested were based primarily on modes of transport as well as geographical proximity. The thing with darcap is that it hasn't really got enough maps of its own. Mikee is already starting on his japanese city, and he was going to place it up in the top right, if that were to be an extension to the navar region, then it would probably be large enough.
Mith wrote: i made a little worldmap divided in SuperRegions:
Red are the regions you suggested (except that Darcap has its own region) and the cyan regions are not yet existing regions. (they might even remain empty for years
link: http://dooler.woosworld.net/images/regions.jpg

I am still planning on a set of maps in the center of the world (in the mountains south of the valley of the three sisters) but i fear this will be a long term plan. Making maps eats a lot of time ;)
ooh shiney picture-ness....

I don't think there is a problem with the world remaining empty when you show that. Mikee seems to want to occupy the top left, and you want the bottm centre. If pupland were moved onto the world maps into a giant valley in the mountain range in the centre (why isn't pupland on the world map, btw?...) then most of the world would be either full or planned to be full....
mikeeusa22

Post by mikeeusa22 »

Pupland feels kindof "out worldly" so I think it's ok that it's seperate.

It's like what Ithica was to greece I guess.
mikeeusa22

Post by mikeeusa22 »

A good place to put pupland would be in the Upper Left Middle ocean area and put puplands Islands there (far enough out to see as you can).

I like current pupland as islands :).
cavesomething
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Post by cavesomething »

Well wrt pupland, I had always imagined it to be a sort of lost valley kinda thing. A lost valley with a large inland sea, but still...

I think it is the dragon to reach there more than anything else...

dragon transports are sensible for a valley surrounded by impassible mountains, less so for a mundane little island where you should take a ship to.
Leaf
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Post by Leaf »

cavesomething wrote: why isn't pupland on the world map, btw?...
The dragon terminal is up in the sky/clouds. :wink:
The rest of the maps haven't been ported over because they are too massive and could/may/might break their intertwined functionality.

What I mean by ported over, is they don't exisit "outside" - have you ever seen day or night while in a pupland map or weather affects?
cavesomething
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Post by cavesomething »

There are only two 'world' maps for pupland though, world, and islands.

However they are not tiled, but instead use overlapping (dating before map tiling?) and the cities are in the wrong style (a building that is entered which contains the city inside it).

Porting over the two 'world' maps mightn't be too hard, the city maps however, could well prove to be a nightmare....
mikeeusa22

Post by mikeeusa22 »

cavesomething wrote:There are only two 'world' maps for pupland though, world, and islands.

However they are not tiled, but instead use overlapping (dating before map tiling?) and the cities are in the wrong style (a building that is entered which contains the city inside it).

Porting over the two 'world' maps mightn't be too hard, the city maps however, could well prove to be a nightmare....
Expand alittle should do the trick. The rechanging of all the exits is unfun however.

Also one must know pupland well as to not break anything.
Leaf
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Post by Leaf »

cavesomething wrote:I think if the apartment teleporters are removed, then players would have to walk between the cities.
Keep in mind that each apartment is a unique map, so any modification(s) made to these apartments will need some automated method or script to make such updates.

This "script" would need well test too, as I don't want to be involved with a massive player file restore. I wouldn't want to be involved with manually editing each apartment file either! :P
Mith
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Posts: 348
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Location: somewhere in nowhere

Post by Mith »

cavesomething wrote:
Mith wrote: I am still planning on a set of maps in the center of the world (in the mountains south of the valley of the three sisters) but i fear this will be a long term plan. Making maps eats a lot of time ;)
ooh shiney picture-ness....

I don't think there is a problem with the world remaining empty when you show that. Mikee seems to want to occupy the top left, and you want the bottm centre. If pupland were moved onto the world maps into a giant valley in the mountain range in the centre (why isn't pupland on the world map, btw?...) then most of the world would be either full or planned to be full....
nooo... i want the top centre: http://dooler.woosworld.net/cf_map/zoom.php?X=115&Y=113
though i also could use
http://dooler.woosworld.net/cf_map/zoom.php?X=119&Y=122

the latter requires much less modifying of the world map itself. In the first region, i would remove quite a lot of mountains.


i have no clue how big pupland bigworld will be, but maybe http://dooler.woosworld.net/cf_map/zoom.php?X=100&Y=128 is a nice location. Eventually, dragonisland is moved a little to the right

this region might do well to: http://dooler.woosworld.net/cf_map/zoom.php?X=119&Y=128

(heck, i am spamming the worldviewer)
cavesomething
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Post by cavesomething »

the first location seems awefully close to stoneville. The second one looks interesting, though I am not quite sure where it is.

Pupland worldmap is about 70x40. (rough estimate, I didn't count properly...)
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