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Posted: Wed Feb 23, 2005 7:03 pm
by Zephyrus
Swap according to the race/class?

Posted: Wed Feb 23, 2005 8:44 pm
by cavesomething
Now you are getting into the realms of a character generator AI...

That, whilst cool, would also be fiendishly complex (or involve massive tables of values)

Posted: Wed Feb 23, 2005 9:00 pm
by Zephyrus
You wouldn't need one for everything. If someone goes onto a server asking for a random character, why not just take some sort of pre-made character and make them a copy. Something like:

-roll dice until
---first three rolls >= 14
---at least one >= 16
---nothing < 10
-pick race from some table of more widely used races
---dwarf
---human
---dragon
---elf
-take a table for the chosen race and pick class
---dwarf: fighter, swashbuckler, paladin
---human: fighter, evoker, paladin
---elf: evoker, swashbuckler, wizard
---dragon: monk
-swap stats according to class (this is why this needs to be picked ahead of time, before stat selection)
---fighter: str, con, dex primary
---swashbuckler: str, dex, con primary
---paladin: str, con, wis primary
---evoker: pow, int, con primary
---monk: con, str, dex primary
-actually pick everything for the character in-game
-save

Something like that could be written?

Posted: Wed Feb 23, 2005 9:08 pm
by Mith
i think it can be done with map features - after the idea discussed in this topic has been implemented.

it involves an unique map, a 'creator of change' (a pit that opens, a scroll falls trough the pit, falling in a random location. button activates a teleporter that teleports something that assigns a race to the 'soul'. the player just has to step on that marker.

same map should contain a similar construction to randomise the char's profession.

Posted: Thu Feb 24, 2005 1:57 am
by bort
"soul"?
hmm, interesting idea.
But what about wriaths then, after all, they are lost souls....

Posted: Thu Feb 24, 2005 10:28 am
by Indecisive
Hmmm, these ideas are sounding more complex than I was thinking. I was hoping for something like:
Put stat selection after race and class;
Have an extra option in the race selection - random;
In the space on the bottom of the left column of classes have an extra pad that selects a random class. This way you can have a chosen race - random class, random race - chosen class, both chosen, or both random...

Is there any problem with putting stats after race and class?

Cheers