no, but see https://sourceforge.net/tracker/index.p ... tid=363833cavesomething wrote: 1 reorginize comm system to use channels
There are some implementation issues still. (basically not making it internally like parties but with two seperate interfaces).
yep.cavesomething wrote: 2 add regions to game world
nocavesomething wrote: 3 un-autopick maps (like in shops but configurable per player)
no, but a 'me' command was there all along.cavesomething wrote: 4 /me command (1)
no.cavesomething wrote: 5 fix guuh head map
no, but I think these are probably bad ideas now, at least short to medium term.cavesomething wrote: 6 make archtypes inherit properties from templates
7 seperate out dm powers, allow individual powers to be assigned, and to limited regions (2)
it works for me now, I assume this is an xlibs issue.cavesomething wrote: 8 get crossedit to behave, so I can use it
nocavesomething wrote: 9 port crossedit to gtk and/or Qt
no, but see https://sourceforge.net/projects/jcrossclient/ for a java one.cavesomething wrote: 10 make a XUL client for crossfire
nocavesomething wrote: 11 Define quest and non-quest maps to prevent quest scumming
12 have a timeout for the raffle...
Eracc fixed this a few months ago.cavesomething wrote: 13 and for the training centres
nocavesomething wrote: 14 Honourary titles ('info player foo ... foo the bar, knight of scorn, slayer of dragons, blah de blah etc)
15 Optional constraints that are monitored (eg vegetarian, no picking up items, no killing animals, atheist, no spells, no rods, play naked...)
not in a state that it is actually useful, I have something vaguely heading in this direction that I've been poking at.cavesomething wrote: 16 per god favour (each god tracks how much he likes you, will favour you more for not killing his chosen race, etc)
Yes, effectively, implementation is a little different, but still....cavesomething wrote: 17 shops adjusting prices to reflect availability
18 no exact way to get value, estimate based on bargining skill (without bargining skill value is little, some, lots, etc)
nocavesomething wrote: 19 telekenisis spell (with sorting by material type (ie 'invoke telekenesis granite, more materials at later levels)
20 orienteering skill, gives a chance to remember bits of previously explored maps
yescavesomething wrote: 21 whereami command returns location of player eg 'whereami scorn (2)
nocavesomething wrote: 22 nameable equipment sets - ie dragon fighting kit, undead fighting kit, PK-ing kit)
Ryo did this, or something functionally equivilent.cavesomething wrote: 23 nameable keybinding profiles (ie newb profile, dragon profile, a preset one to include some useful keybindings)=
nocavesomething wrote: 24 follow command - allow to shadow movements of another player (yet another way to passively PK - yay
25 reduction in exp for repeated actions -down to 1xp after too long a time span (stop scripting) (29)
26 cooking skill, split from woodsman
27 farming skill
28 skill atrophy -over time knowledge in skills goes down if they are not used, rate should be slow (1/MAXEXP*EXP per second^2?) resets with each use of the skill
apparently this was there all along, just broken, gros was doing something to the plugins, so maybe this will be fixed.cavesomething wrote: 29 server side kills log
nocavesomething wrote: 30 PK table, giving char's relative score against all other players (29) (maybe just clone gravestones in a permenant location?
Ryo did this.cavesomething wrote: 31 package post (charging some amount for value of item)
nocavesomething wrote: 32 charge for boats, dragons and guild teleporters (per use)
33 timeout for raffle ~ 10 minutes (rework to be like a gameshow, think the running man, or level 3 of flashback)
34 newbie house and beginners 1 & 2 unique maps
Yes, eracc has done something similar.cavesomething wrote: 35 timeout for TC's -reset after timeout - reduce rewards of TCs and have something valuable for getting to the end of the last four
nocavesomething wrote: 36 no exp for TC kills (Training centre != leveling centre) (or else tokens for each entry, each subsequent entry, reduce exp value of monsters).
37 give each player in TC an item that gets exp redirected to it, have a hiscore table for exp players would've gained
eracc is doing something similar.cavesomething wrote: 38 charge for entry to TC (like mlab) top n on highscore list get in free
nocavesomething wrote: 39 mark items that are stolen with invisible attribute, roll against charisma, luck and shop greed to see if shops will fence items (41)
40 jail those who fail, until they pay back twice what they stole (ala aztec law) (yes *until* sucks don't it?)
yescavesomething wrote: 41 shop greed, determines price spread in a shop (no value hacks in black market to scum bargining)
nocavesomething wrote: 42 nameable pickup profiles (3-sorta)
43 to re-worked raffle add a python sign outside n hours since last fatality.
44 allow teams to enter the raffle but include a split the prize room, where the prize is teleported and they can agree who takes it, or divide the cash equivilant between them.
45 new monsters: Bungle, Zippy and George - invulnerable until you throw a potion of rainbow wave at them
46 another new monster, sooty, make him a requirement to complete a quest by giving him a wand
47 new class merchant, starts with bargining, stealing, oratory, +cha, +dex +int -wis -str -con, starts with a random selection of scrolls describing item properties
48 per player ignore command (probably a string in the player object holding all the people being ignored, seperated by spaces,
49 better higher level golem spells, one which shows golems position, one which shows position and surrounding squares
50 make skills harder to learn (multiple scroll forms? personal tuition?)
this was there all along, I just didn't know about it.cavesomething wrote: 51 history in client command window (ctrl-up?)
nocavesomething wrote: 52 make client honour timezones in the reset values for the 'maps command (better still give a time to reset, rather than a reset time)
mwedel included this, at least in gcfclient2cavesomething wrote: 53 port freeciv's 'no scroll on new data if not at bottom of window' hack
nocavesomething wrote: 54 female chars
55 more diseases, different transmission modes (touch, coughing (randomly, might affect creatures in direction faced, handkerchief in skill slot reduces effect))
yescavesomething wrote: 56 pet management, 'listpets showing a numbered list of the pets you control, and their levels.
57 killpets taking a number corresponding to petnum (56)
cavesomething wrote: 58 pet maintainence, don't feed them and they get cranky, and may turn neutral, even hostile. Likewise if you attack them.
59 nameable pets
yescavesomething wrote: 60 killpet taking a name argument also
nocavesomething wrote: 61 no_comm areas, like no_spells, and unholy ground, would stop shout, chat, or tell (/me sees evil and twisted possibilities for that
62 status icons showing if you are unable to cast spells or prayers
63 gods to be able to require signs of devotion, removing hat, or shoes etc[/code]