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Posted: Mon Aug 09, 2004 3:27 pm
by Casper
About making things that grow worthwhile:

I wonder if it would be possible to make an apple tree that would produce you apples. Like proper gardening. Then experienced gardeners can make something more advanced, like the money tree, on hwich silver coins would grow. What grows on the tree would be determined by what was planted, so if you wnated apples of cure disease you owuld plant apple seeds with a potion of cure disease.

This seems harder to implement than simple alchemy-style gardening though, so there will probably never be apple trees.

Posted: Mon Aug 09, 2004 6:46 pm
by Zortan
People eat.. how about being able to purchase said tree (or other living object) and have to feed it in order for it to be alive and produce off-spring.. You would have to drop some food next to the tree, and as long as it had food, it would generate apples (of whatever type you planted)..

Could be done with generators and object creators.. drop XYZ for a tree of XYZ.. then drop food..

Hey.. I could make this into a garden map.. hmm.. I do have an idea... hmm hmm hmm... someone beat me to it please!

Posted: Wed Sep 29, 2004 5:23 am
by bort
why not add a curse to that to. The ever expanding garden. just plant several herbs in a special pattern, and it grow and summons monsters and plants. :twisted:
Of course it'd crash the server, kinda like when i let loose green slimes in scorn.
It was only acid farming! :P

Posted: Mon Oct 04, 2004 1:19 am
by mlab
what is acid farming?

Posted: Mon Oct 04, 2004 3:10 am
by bort
Charming and aggraveting black pudding or green slimes. usually in a controlled area.

Posted: Mon Oct 04, 2004 3:55 am
by Guest
what does that get you?

Posted: Mon Oct 04, 2004 4:28 pm
by Fiindil
many corroded items, EXP, and complaints from lower level characters :)