Favourite god

Speak about everything in regards to Crossfire.

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Who's your favourite god in Crossfire?

Devourers
3
13%
Gaea
2
9%
Gnarg
0
No votes
Gorokh
3
13%
Lythander
1
4%
Mostrai
3
13%
Ruggilli
0
No votes
Sorig
3
13%
Valriel
1
4%
Those are all too weak, I worship the Firegod
0
No votes
Fido is the only true God!
2
9%
I'm an atheist
5
22%
Gods in Crossfire is heresy
0
No votes
 
Total votes: 23

Leaf
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Post by Leaf »

dark.schneider wrote: You never played a char with low stats?
or handicaps?
Nope.. powergamer :D
dark.schneider wrote: Look like you forgot totaly the r in "rpg"!


It stands for "roll" as in dice rolling.. right? :lol:
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achost
Luser
Posts: 19
Joined: Sat Jun 14, 2003 10:24 am
Location: NSW, Australia

Post by achost »

I kinda like to play a dragon worshiping Devourers. Its just a pity it breaks the dragon guild, at least i can make a second dragon to let my main (undead) dragon in.
dark.schneider
Regular
Posts: 84
Joined: Wed Apr 30, 2003 10:11 pm
Location: Milano, Italy
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Post by dark.schneider »

Yeah Leaf!
RPG, Roll Power Gamers :P...
and then smoke them :)
Anyway I allways thougth a powergamer as one that can do good even with a crap char.
But you know.. here in italy english words have allways strange differencies from the originals....
(a gay is not a gay.. a lamer is not a lamer... and so on)
Norrik

Post by Norrik »

I don't use gods because I find that it is too hard to level up with priest powers (I rarely get past 1st level in praying). This is especially hard with denied: wounding, as cause wounds is a large part of one's priest exp.
Firebrand

Post by Firebrand »

Yeah, is it me, or do you not get ANY experience for non-violent spells like heals or cures?
Leaf
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Location: Minnesota, USA
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Post by Leaf »

Firebrand wrote:Yeah, is it me, or do you not get ANY experience for non-violent spells like heals or cures?
Correct, no experience for casting healing spells (or protection spells - basically the non-violent ones like you mention).

IIIRC, there has been some discussion as to graning exp for healing spells - 1 exp per 1 HP healed, etc.

The concern was someone sitting around and does nothing but cast heal spells. IMHO, I don't see a problem with that.

Perhaps the discussion needs to be brought up again? :wink:
Zortan

Post by Zortan »

Some priests start with small healing spell (don't they all?).. any attack spell they may have is VERY weak (we're talking multiple shots to kill the weakest of weak creatures) and therefore it would be helpful to let them earn experience from healing..

I also suggest that healing OTHERS be rewarded even more.. If it's a disease, the XP earned should be based on the pottential of that disease to cause damage (I once almost died of flu :)

I think ALL spells should give SOME experience.. I mean, don't you learn something by casting identify? You're basically practicing your craft.. I don't see a difference between identify and say burning hands, other than what the intended target is...
Guest

Post by Guest »

Zortan wrote:Some priests start with small healing spell (don't they all?).. any attack spell they may have is VERY weak (we're talking multiple shots to kill the weakest of weak creatures) and therefore it would be helpful to let them earn experience from healing..

I also suggest that healing OTHERS be rewarded even more.. If it's a disease, the XP earned should be based on the pottential of that disease to cause damage (I once almost died of flu :)

I think ALL spells should give SOME experience.. I mean, don't you learn something by casting identify? You're basically practicing your craft.. I don't see a difference between identify and say burning hands, other than what the intended target is...
I agree. In fact, some identify-type skills *do* give you XP. For example, I recently did "use_skill jeweler" and it identified two rings I was holding, giving me 600 xp!

I also agree that cure/heal/buff spells should give more experience when used on other players-- that would both encourage teamplay and discourage monotonous sit-and-cast behavior, so killing two birds with one stone.

Not that sit-and-cast is a problem. Hey, if someone wants to turn the game into a mindless clicking exercise they're only doing it to themselves. Furthermore, I don't see any real difference between someone casting a non-harm spell repeatedly and someone running in circles through a dungeon full of weak monster-generators to build up combat skills. If their character was good enough to train their skills in a more interesting manner, I'm sure they'd be doing that instead.
Leaf
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Post by Leaf »

Oh yeah, I now remember the reason why exp for healing spells was not implemented.

The concern was a character could easily max out their AC and stand in front of a monster like a hill giant with a macro like this:

cast cause light wounds; cast cure light wounds; pray; pray; pray; <repeat>

And walk away for their computer for a couple hours, come back and have thousands/millions(?) exp in praying.

Okay, put a check in place so that it only works for players.

Well, two people agree to cast cause light and cure light wounds back and forth at each other using the same macro/scheme mentioned before.

:?: How would potential exploits like this be prevented?
Zortan

Post by Zortan »

Whole point of game is to PLAY it.. If someone chooses to sit there and earn experience overnight, well, their loss..

I don't know.. Every game has cheaters.. Even right now you can have someone tank for you and you can bring up low level character up pretty quick, but what's the point?...

..The way I look at it, at least people are playing :)
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