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Posted: Wed May 14, 2003 11:38 pm
by philc
xeno wrote:What about a quest where you change the dialogue of some of the NPC's in the game, to make a temporary quests?
I think that would rather be a special command than a quest on it's own.

Though this should be added to be able to make really good quests.
Even better would of course be to play the NPC as DM. With that I also mean movements, speech, spells if necessary, etc.
Posted: Mon Jun 16, 2003 3:19 pm
by Zortan
There is no worse mission than protect-the-weak-and-dying-masses.. A quest could be to get a person from point a to point b, while dm sets up (logicall) encounters with creatures.. Perhaps the person being escorted is a "key" (carries one) to open certain door in certain dungeon to get a certain object to slay a certain generator which creates a certain nasty strain of creatures..
Possession!
Posted: Wed Jul 23, 2003 3:20 am
by GrandmasterZar
It is possible to play an NPC.. with that dm command: possess. I've done it before, fooled a player into thinking I was an NPC. That command does still exist, right? It had a lot of bugs, though, i remember.
Posted: Wed Jul 23, 2003 5:53 pm
by philc
I can't imagine that this command was created to fool players. This certainly doesn't make a good impression to newbies and therefore doesn't seem proper behaviour for a DM.
IMHO it should only be used for some serious roleplaying and not to fool others.
Posted: Wed Jul 23, 2003 6:29 pm
by GrandmasterZar
Well, I was only suggesting using this command for the roleplaying aspect!