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Posted: Sun Jul 24, 2005 2:39 am
by Aaron
i thought fireborns where the opposite of wraiths. and i want to avoid race only spells. theyre generally skills, which should be race only. no more stupid dragons with 1 or 2 handed...
Posted: Tue Jul 26, 2005 2:13 am
by Aaron
so does this seem good, or would it make dragons too overpowered? and are we really going to add endurance to skills?
Posted: Tue Jul 26, 2005 5:50 am
by Rednaxela
I don't see it as making dragons overpowered if proper endurence stuff is added to it. Though I'm not sure how much of a point the change would have compared to the effort for implimenting the endurence stuff.
Posted: Tue Jul 26, 2005 3:13 pm
by Aaron
well, this shouldnt be too hard to fix. it will probably get into crossfire before the endurance. so i guess we'll get to see ohw overpowered it is.
Posted: Tue Jul 26, 2005 5:49 pm
by Rednaxela
I highly feel that this shouldn't be done until endurance for skills is implimented.
Posted: Tue Jul 26, 2005 7:52 pm
by Aaron
well its basicly making manaless spells. and rods have cooldowns dont they?
Posted: Tue Jul 26, 2005 8:04 pm
by Rednaxela
Yes, rods to have cooldown, but that can't simply be copied into a skill. Not without a fairly notable changes to the skill code.
Posted: Tue Jul 26, 2005 8:07 pm
by Aaron
how is the skill code set up? this might be a stupid assumption, but i thought it would just call a function with the skill in it?
Posted: Wed Jul 27, 2005 12:05 am
by Rednaxela
Somewhat, for both spells and skills, they have different types that each have a function, but more than one spell/skill may use a function. The spells/skills are stored in the player's invintory as invisible objects (detect invisible doesn't show them), that have properties of them set as settings of sorts to send to the function for the skill or spell of that type as well as properties that define whether it's a spell or skill, and what perticular type (for spells, it's things like, bolt spell, cone spell, wall spell, etc.). However for skills for the most part it's on a singal skill per function. However I'm feeling that the proper way to do it would be implimenting skill endurence as something stored in the object (archtype) data, and perhaps add a new skill type that casts a spell upon activation. I feel that would be the best way to impliment all this, but it isn't trivial to do, but it's certainly not a multi-month project or anything like that.
Posted: Wed Jul 27, 2005 3:21 pm
by Aaron
no, seems like its going to be a week long brainfuck, with a 2 minute solution.
