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Posted: Sat Aug 02, 2003 10:45 pm
by mathwizard
To me the question is rather whether we really want an elaborate handiwork system. Think of it: A warrior is a warrior and he could never compete with a professional blacksmith at smithery. Why should he then wish to create his own sword? You could take the idea further and see heroes opening restaurants :lol:. Do we really want this?
A better idea (in my opinion) would be that thehero might take interesting resources to a good blacksmith (maybe Mopoon or others) and let him forge a powerful weapon. I remember having been told that in medieval times swords made from meteorite-material were the very top of the line stuff. So imagine the hero finding some meteorite matter. He'd never forge a sword of this himself. But he might pay a blacksmith to do so. That is how the altars for example for dragonmails work. I consider it useless to go much further. (I have not tried the existing facilities, but what I say might also apply to them in a way).

Reason why that's a good idea to add alchemy-like stuff

Posted: Sun Aug 03, 2003 7:25 am
by Ryo
Note that there are already things like that. You can use skills like bowyer, smithery, alchemy, woodsman, jewelry (and maybe i'm missing some) to make items. From food to potions, and so on.
You can make some rings too, and nice swords/helmets/and so on.
(ok, finding the recipes is a pain, it may be easier to find the ring itself :-)

The reason also why this is fun is that, after you reach some level, it just gets boring to simply trash monsters. IMO it's fun to experiment with 'alchemy' (generic term) to enhance the gameplay. Also building apartments would be a really interesting part, if it's ever implemented :-)

Just my 2 cents of €

Posted: Sun Aug 03, 2003 12:41 pm
by hoxu
mathwizard wrote:To me the question is rather whether we really want an elaborate handiwork system. Think of it: A warrior is a warrior and he could never compete with a professional blacksmith at smithery. Why should he then wish to create his own sword? You could take the idea further and see heroes opening restaurants :lol:. Do we really want this?
Yes ! As Ryo said, it *is* boring just to kill monsters for exp. I think it would be kind of interesting if a hero could open a restaurant :P
Ryo wrote:finding the recipes is a pain, it may be easier to find the ring itself
You said it.. :(

Posted: Mon Aug 04, 2003 7:03 am
by garbled2
IMHO the game should be relatively open ended. If you wanted to get online and manage a restaurant.. ok.. whatever.

My opinion is, if you don't find one of these side-features interesting.. don't use it. They are mostly distractions in nature.. but can be fun to play with.

Sadly in this case.. the feature is programmed in, and tested.. but disabled due to a lack of graphics and objects to make it work.

re: tradeskills

Posted: Sat Aug 16, 2003 9:24 pm
by Cybersoft
This all sounds interesting, now if I could find CF java Map editor maybe I could start....

Posted: Sat Feb 07, 2004 2:30 am
by gumbyscout
I would like to open a resturant. :roll: