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Posted: Thu Mar 24, 2005 11:20 am
by cavesomething
I've always stated this in terms of something for high level characters.
In fact the more I think about it the higher I conclude 'high' level should be. The idea is that at that point, level shouldn't matter to much, beyond about lvl 40 equipment is far more important anyway.

The thing with a high level dualling ladder, it would require players to go somewhere to register and enter, at the point they choose to do that, then in my mind at least, they are fair game for points loss.

I'm also thinking that rather than have a bot, that it could be a server side change. Create a new event type duel and then have a script listen for when the events are thrown, this is potentially far more powerful (you could have things like the equipment the players were using, maybe even get stats on most popular armour, weapons etc. (for winners and losers))
but also has to be written in python. I don't know python, I know the CF python API even less well.

The other thing then, is that using a server side script, it would be possible to limit it to only the scorn arena, and have a seperate ladder which was only for the volcano arena that created teams based on common sets of players. (that would be harder though).

Posted: Thu Mar 24, 2005 7:50 pm
by techolous
The logger (crossfire/plugin_logger) in CVS, keeps track of duel results. Unfortunatly it is still setup for the old skill system. (and all I can code is crap so don't ask me to do it)

Posted: Thu Mar 24, 2005 11:42 pm
by cavesomething
ooh, interesting, this does seem to have most of it done already.

If only I knew what it meant :)

Posted: Fri Mar 25, 2005 1:11 am
by techolous
It means just fix the logger, and add a way to get output from it in game.