Hello everyone.
I recently started a web site that lists and rates only free MMORPGs. What I need though is for someone to go to the site ( http://free.hostdepartment.com//f/freemmorpg/help.htm ) and write a review for CrossFire. The point is that all the games should be reviewed by someone that spent quite a bit of time playing them and can give an honest review. The review would need both positive and negative sides of the game, and then given a score (out of 10.)
Thank you!
Review of CrossFire
Moderator: Board moderators
-
- Forum Fanatic
- Posts: 852
- Joined: Sun Jun 13, 2004 2:07 am
- Location: Hemel Hempstead
whilst I don't feel qualified on my own to write a review, I'll draft some points here, and see what the other denizens of this board add.
[cribbing in places from the crossfire wikipedia article]
Crossfire is a long-running and very deep Rougelike RPG, it is an action-focused game more akin to a multiplayer rougelike than a story based RPG. This does not mean that the game is a mindless slash-fest however, there are 37 skills which players can try to gain proficiancy in using characters that can belong to one of 12 races and 17 classes and worship one of 10 distinct gods. The game world is massive, encompassing over 2800 maps with nearly 3.7 million game objects (grep -R ^arch * | wc -l if anyone cares) and some horribly fiendish puzzles. There is a highly advanced weather system that modifies the landscape as you play, causing swamps to form and snow to fall. In addition to this, there is a detailed crafting system, allowing players to apply powerful magics to objects in order to help them on their way.
There is a java based map editor with which anyone can create their own quests using a straightforward point-and-click interface. And if you do create maps and send them to the developers, they may even be included in the game world.
This does however mean that the servers are fragmented. Each server is independent, and there is no way to span games across servers. There are a number of public servers although metalforge.crossfire.net is the most popular. Even there though, the number of players tends to be small, rarely more than 2 dozen. Despite this there is a (mostly) friendly bunch of regulars on the crossfire message board (http://www.metalforge.net/cfmb) and #crossfire on freenode who will be more than happy to help. This is just as well because with such a complex and powerful game, the controls can be a litlle daunting to a newcomer, with a relatively steep learning curve. The main client under MS Windows can also be a little hard to set up.
Crossfire has a rather unique graphical style using 2d images for the game world. The graphics are clear and consistant but will not appease those who insist on 3d acceleration for everything
Crossfire is Free/open source software released under the GNU GPL.
summary:
+ big game with lots of things to do
+ Free Software
+ small /friendly/ community
+ anyone can run a server
+ freely available map editor allows even more customisation.
+ /clear and consistant/ 2D graphics
+ controls are powerful
- controls are complex
- /small/ friendly community
- no central server.
- clear and consistant /2D/ graphics
- comparitively weak windows support (maybe this should be a +?
)
[cribbing in places from the crossfire wikipedia article]
Crossfire is a long-running and very deep Rougelike RPG, it is an action-focused game more akin to a multiplayer rougelike than a story based RPG. This does not mean that the game is a mindless slash-fest however, there are 37 skills which players can try to gain proficiancy in using characters that can belong to one of 12 races and 17 classes and worship one of 10 distinct gods. The game world is massive, encompassing over 2800 maps with nearly 3.7 million game objects (grep -R ^arch * | wc -l if anyone cares) and some horribly fiendish puzzles. There is a highly advanced weather system that modifies the landscape as you play, causing swamps to form and snow to fall. In addition to this, there is a detailed crafting system, allowing players to apply powerful magics to objects in order to help them on their way.
There is a java based map editor with which anyone can create their own quests using a straightforward point-and-click interface. And if you do create maps and send them to the developers, they may even be included in the game world.
This does however mean that the servers are fragmented. Each server is independent, and there is no way to span games across servers. There are a number of public servers although metalforge.crossfire.net is the most popular. Even there though, the number of players tends to be small, rarely more than 2 dozen. Despite this there is a (mostly) friendly bunch of regulars on the crossfire message board (http://www.metalforge.net/cfmb) and #crossfire on freenode who will be more than happy to help. This is just as well because with such a complex and powerful game, the controls can be a litlle daunting to a newcomer, with a relatively steep learning curve. The main client under MS Windows can also be a little hard to set up.
Crossfire has a rather unique graphical style using 2d images for the game world. The graphics are clear and consistant but will not appease those who insist on 3d acceleration for everything
Crossfire is Free/open source software released under the GNU GPL.
summary:
+ big game with lots of things to do
+ Free Software
+ small /friendly/ community
+ anyone can run a server
+ freely available map editor allows even more customisation.
+ /clear and consistant/ 2D graphics
+ controls are powerful
- controls are complex
- /small/ friendly community
- no central server.
- clear and consistant /2D/ graphics
- comparitively weak windows support (maybe this should be a +?

Just glancing at the download statistics on Sourceforge, I'd go as far as saying you get more downloads for Windows as compared to source or RPM... (granted, SF's download count could be broken)cavesomething wrote:comparitively weak windows support (maybe this should be a +?)

I won't start on the GTK issues under Windows though, not the right place

-
- Forum Fanatic
- Posts: 852
- Joined: Sun Jun 13, 2004 2:07 am
- Location: Hemel Hempstead
which was the reason for the original statement.....Ryo wrote: It doesn't work. Bottom line is that CF uses much graphical resources, which W9x can't handle properly.
windows bad, *nix good.

I should get round to looking to see if a custom coop-linux build would work on win98 systems. One that simply booted and ran exec gcfclient in the xinitrc....
-
- Forum Fanatic
- Posts: 852
- Joined: Sun Jun 13, 2004 2:07 am
- Location: Hemel Hempstead
Aaah here it is
Cave could you please post the review on the sites forum? That way we can link to it once we have more then one review.
Thanks again.
Thanks again.