Mith wrote:
if you have - say - 50% cold vulnerability, it means that you get 150% of the base damage.
when you're 50% resistant to cold, you 'll be hit with only 50% of the base damage
if you're 100% resistant to fire, 0% of the damage goes trough
adding resistances is non linear - which seems very reasonable to me.
up to here you are fine, although I dislike your use of the term non-linear, adding resistances is multiplicative
Mith wrote:
BECAUSE it is non linear, combining 50% vunerability and 100% resistance is still 100% resistance (elementary mathematics) for the damage dealth is 150% *0% damage = 0% damage.
ooh, abuse of mathematics, fun! let me have a go too....
the +ve and -ve values of resistance are each multiplied together, and the totals subtracted.
So
+100
-50
add
+50%
hey, why not take your approach, but multiply the resistances like you do later on....
((1-0.5)^1)*100% = -50%
Mith wrote:
@cavesomething
I see your point, but you should take in mind one does need more than one 'stupidly powrfull equipment' to beat high lvl monsters like Lorkas and Evil Masters (if you dont want to use tricks with earthwalls and banishment)
yeah, this I grant, you look up the resistances on the big table on the crossfire website to know which spell/weapon to have ready, and you hover a finger over whichever key you mapped to your golden unicorn horn.
as it stands, you probably have a handful of different weapons that you use, maybe a couple of different helms, possibly even 4 or 5 rings that you cycle through, but, excepting that, you have something approaching a 'best' set of equipment, with only the odd variation here and there. You might alter it to accomadate a new item, maybe change a ring after getting the idaten boots or godfinger, but then you will settle down to not changing very much again.
This, IMHO is a bad thing, it should be that when you use equipment you stand a (very slight but still present) chance of losing it, so that you will need to consider the risk of wearing an item you can't replace.
Mith wrote:
If you want to change this, also change the stupid fact a lvl 100 char is almost as powerfull as a lvl 115 char - that is much more bloated than the equipment 'problem' you describe
Why is that stupid? there isn't really that much difference between someone who is great at any discipline and one who is the best it is possible to be.
In terms of HP/SP/GR the differences are relatively minor anyway, the 'artifical' aspect that narrows the distinction is the item power code, 100 item power is enough to wear an aweful lot that can be worn with 115 item power, possibly you have to switch from a ring of mithrandir down to a ring of ancient magic, or something similar.
I am not convinced that this is a problem, except to your ego.