Well.. basically you charge into battle, knocking an enemy back.. If you miss, you get "stunned" for a few secs (could mean certain death in some cases) if you connect, the thing you charged gets stunned for a few secs..
This should be only available to strictly those warrior types or anything of any significant body weight (fireborns, the Q, Dragons)
Zortan wrote:Well.. basically you charge into battle, knocking an enemy back.. If you miss, you get "stunned" for a few secs (could mean certain death in some cases) if you connect, the thing you charged gets stunned for a few secs..
I dont like the idea of getting stunned by my own attack. mabe, if instead, the attack was slightly slower (in a ballanced sorta way) then that would be enough
Zortan wrote:
This should be only available to strictly those warrior types or anything of any significant body weight (fireborns, the Q, Dragons)
fireborns have very little weight/strength and have enough trouble destroying earthwalls letalone knocking back an enemy .
The only reason I suggested a penalty for using the charge skill is because it's so powerful... Imagine stunning the Demon Lord, Jessy, or some other creature for about 15 seconds (kind of like the effect of paralyze).. I think it would have a great benefit if you make contact... and should also carry a penalty, if you don't..
Perhaps it should be like a skill "karate".. you could always be charging, and maybe instead of stunning, do 3* the normal non-charge damage, but if you do miss, you get stunned for 5 seconds...
To be stunned for a short time wouldn't really be something new for such a skill. In most muds you stumble and fall to the ground when you fail with that attack. Since we have nothing like sit or stand, being stunned would have the same effect.
I could even image that some monsters get the same skill. Of course it would then be harder to beat them, but most monsters are too easy anway...
A bash attack probably wouldn't work well as a stun/paralysis maneuver. I was thinking instead a warrior could use it to prevent the enemy from casting briefly. In this way, a warrior could have a chance against a mage.