Ryo> No. I had a whole bunch of warnings fly by, without it caring
And I *have* gotten it to compile--it just infinite loops. However, a patch for an infinite loop in gcc 3.3 has been mailed to cf-dev, so i may try again later with that one
As for changing the materials--a lot of people downloading the server just want to play singleplayer and dont really want to edit every quest item to not burn/turn into an icecube... And I've already burnt 3 items from scorn royalty quest, my sister has burnt one of the 3 oldcity keys, and my ...
as usual, crossfire-dev = my modified copy, crossfire = cvs copy this code fixes a bunch of typoes that were cut-and-pasted across the entire project. and yes, i REALLY hate mailing lists that much. $ diff ./crossfire-dev/server/init.c ./crossfire/server/init.c 357c357 < LOG(llevError,"load ...
crossfire = cvs copy crossfire-dev = my modified copy
diff in settings file should explain it all, but, in a nutshell, this patch lets server admins change whether items can be burned or turned into icecubes. For some players, this can be interesting, for others, merely annoying, so they should be ...
... or maybe someone should go and program a forum frontend to the mailing lists As in, so we can post on them with a metalforge forum account or something.
And as for active devs, I'd consider myself new but active
Problem with minGW is it spews more errors than Cygwin. Sorry. I'll just switch to MSVC and sit this one out... Anyone else interested in trying to make it work under MinGW?