I like this starting idea of making skills a more quest reward thingy.. anyway new skil system will be different.. but i think that takking on the current one can bring ideas for the new one too. Anyway skill points will be very nice... you know they are a very successfull way of rapresenting ...
I have made LOT of tests on that. I have tried bindig the keys and so on (try the funny effect of binding). After some TONS of experiemnts I have discovered that there is a reason why speed seem to influence the thing so much. By the distribution I have noticed perchentages DOES not result ...
I payed 9 euros fro my keyboard, and I want to use it! Record of macro is very bad idea for me.. like ultima online.. and you create macroners... noway to macro. For me the bind features are just enougth nice to be used and not allow cheating. Maybve we can add a small intercative menu where you can ...
Agree!
But it wil be usefil only if party play becomes important, just now locating a player is most often for saving him after a tragic event (crash/errors or similar things)
a bit of stupid science: heat on clay make it hard enougth that it become more fragile than a crystal and break with a blow.
Apart this, the digging skill is the thing to add, lalo is rigth
Rigth!
Now I remeber why they had that skill... it's for walls.. ok a better fix is needed, anyway "punching" sound much better than "katate" for walls.