Search found 8 matches

by bC
Thu Dec 10, 2015 3:14 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3500

Hello again,

as I said, real life has a tendency to shake things up, but I'm still at it.

Here are... doors. Many, many doors.

http://von-xanten.net/crossfire/doors_demo.png

The doors have 4 frames of animation, which can be simply played backwards to have horizontal doors.

To do this ...
by bC
Sat Mar 07, 2015 12:19 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3500

So,

here are the new, more 'secret' doors:

http://von-xanten.net/crossfire/wallsec.tgz

By the way, are 'bogus-sized' tiles possible?
When I draw a door for example, to have it working correctly it needs to be like this:

http://von-xanten.net/crossfire/door.png

This of course means we will ...
by bC
Mon Mar 02, 2015 8:55 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3500

Sorry, forgot that, GPL is fine of course ;)
You can credit Daniel Würl <dwuerl@von-xanten.net>.

Making the secret walls secret.
On the list ;)
by bC
Sun Mar 01, 2015 3:01 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3500

Hello Ryo,

sounds good to me :D

Here is a shot of the set (grey, mossy, blue, red, quite the rpg cliché), antialiased and with transparent windows ;)

One of the animations is done as well, and alternate wall tiles to get some variety in. Haven't found the other animation, though.

Doors come with ...
by bC
Tue Feb 24, 2015 10:07 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3500

Hello,

as I some years ago made this thread I got into a troublesome time, so all this fell under the table, sorry for that.

I did a new version of stwall:

http://von-xanten.net/crossfire/stwall.png

The set can be downloaded here:

http://von-xanten.net/crossfire/stwall.tgz

My questions ...
by bC
Fri Mar 19, 2010 7:03 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3500

I looked yesterday closer to my map-editor and found the smoothing-settings.
So things remains as above, if unchanged it doesn't map better or worser, if changed you have to take the smoothing into account too.

I'll start building some sets more and publish them from time to time here, next week is ...
by bC
Sat Mar 13, 2010 3:37 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3500

The alignment is side-bound, on my example to the left, so to take advantage of it the map designer should move the right wall one tile to the left or the floor one tile to the right, if it isn't corrected it doesn't look better/worser as now.

CF hasn't too much doors, I would do them with the ...
by bC
Thu Mar 11, 2010 4:07 pm
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3500

Theoretical and practical ideas of graphic

Greetings, nice to be here.

I came in touch with crossfire some weeks ago, and played a bit around with it (on my server at home).
Here are some thoughts about the graphics.
My comparision to Ultima 6 or 7 does not mean I want to make CF an Ultima game, its here 'cause in my humble opinian U7 is ...