Search found 12 matches

by Ragnor
Fri Jul 19, 2013 9:03 am
Forum: Programming and Development
Topic: Documentation for attack_movement field
Replies: 8
Views: 1385

Gridarta now finally supports attack_movement: support added in r9369.
by Ragnor
Mon Feb 20, 2012 10:15 am
Forum: crossfire.metalforge.net
Topic: Unreachable maps?
Replies: 3
Views: 536

The Belzebub's sword can be found in Lake Country in the Tower of Sorcery. It is hidden in a secret level which you may find if you pay attention to the little hints you get there.

Regarding the torches: remember, this is a Pupland map. Therefore you need to be creative in order to solve the ...
by Ragnor
Sun May 22, 2011 5:46 pm
Forum: Spoilers
Topic: Castle of Brittany, Large Room
Replies: 3
Views: 786

Generally speaking, I think this map might be broken. Maybe it did actually work a long time ago?

Walking to the top of the room, then waiting until the dragons have followed you on the opposite side of the wall, then running back to the boulder real fast (before the dragons can follow you) may ...
by Ragnor
Sun May 22, 2011 5:39 pm
Forum: Programming and Development
Topic: Autmatically generating GIFs from mapfiles?
Replies: 10
Views: 1215

The tool is CrosfireEditor:

# java -jar CrossfireEditor.jar --help
usage: java -jar CrossfireEditor.jar [option...] [map-file...]

-h, --help print this help
-b, --batchpng create PNG files for all given maps in their directories
-c, --collectarches collect archetypes
-n, --normal start editor ...
by Ragnor
Sun Jun 13, 2010 7:29 am
Forum: Announcements
Topic: New Map Editor Release
Replies: 2
Views: 1029

Gridarta release 0.8 is available at http://www.eracc.com/other/crossfire/
by Ragnor
Wed Mar 17, 2010 11:00 am
Forum: Suggestions
Topic: Theoretical and practical ideas of graphic
Replies: 19
Views: 3440

These graphics modifications are definitely an improvement. Worth adding, even if map changes are necessary.
by Ragnor
Wed Feb 24, 2010 11:56 am
Forum: General chat
Topic: C++
Replies: 13
Views: 2854

First, To keep things "1(1)" I've added the "map layer" array to the map class I'm writing. I did so because on examining 'map.h' I saw the array and the macros referencing it. I assumed it was a requirement, and coded it. Now that I'm almost done with it I'm looking over all the code in detail to ...
by Ragnor
Fri Jun 05, 2009 7:34 pm
Forum: Spoilers
Topic: Multiple quest questions (spoil me)
Replies: 1
Views: 834

Re: Multiple quest questions (spoil me)

4. Godfinger? - this might be a bit tough, so bear with me. When you get to the spot where you can go N, S (Idaten), or East (to the grab the food gates close on you, etc), if you go north, there is an island with a button on it and a closed gate to the north. Need just a little hint here, how to ...
by Ragnor
Sun Mar 30, 2008 1:19 pm
Forum: Announcements
Topic: New Map Editor Release
Replies: 2
Views: 1029

A new Gridarta release is available at http://www.eracc.com/files/crossfire/ .
* New main features: Search dialog for archetype chooser, shift operation to relocate selected area in map, monster view (shows monsters in map), updater module (update editor via GUI).
* Other features: syntax ...
by Ragnor
Fri Feb 29, 2008 11:35 pm
Forum: Suggestions
Topic: Sound and music implementation, your help is needed users!
Replies: 3
Views: 661

Since version r7936, jxclient supports both per-map background music and sound effects.