Search found 12 matches
- Fri Jul 19, 2013 9:03 am
- Forum: Programming and Development
- Topic: Documentation for attack_movement field
- Replies: 8
- Views: 1385
- Mon Feb 20, 2012 10:15 am
- Forum: crossfire.metalforge.net
- Topic: Unreachable maps?
- Replies: 3
- Views: 536
- Sun May 22, 2011 5:46 pm
- Forum: Spoilers
- Topic: Castle of Brittany, Large Room
- Replies: 3
- Views: 786
- Sun May 22, 2011 5:39 pm
- Forum: Programming and Development
- Topic: Autmatically generating GIFs from mapfiles?
- Replies: 10
- Views: 1215
- Sun Jun 13, 2010 7:29 am
- Forum: Announcements
- Topic: New Map Editor Release
- Replies: 2
- Views: 1029
Gridarta release 0.8 is available at http://www.eracc.com/other/crossfire/
- Wed Mar 17, 2010 11:00 am
- Forum: Suggestions
- Topic: Theoretical and practical ideas of graphic
- Replies: 19
- Views: 3440
- Wed Feb 24, 2010 11:56 am
- Forum: General chat
- Topic: C++
- Replies: 13
- Views: 2854
First, To keep things "1(1)" I've added the "map layer" array to the map class I'm writing. I did so because on examining 'map.h' I saw the array and the macros referencing it. I assumed it was a requirement, and coded it. Now that I'm almost done with it I'm looking over all the code in detail to ...
- Fri Jun 05, 2009 7:34 pm
- Forum: Spoilers
- Topic: Multiple quest questions (spoil me)
- Replies: 1
- Views: 834
Re: Multiple quest questions (spoil me)
4. Godfinger? - this might be a bit tough, so bear with me. When you get to the spot where you can go N, S (Idaten), or East (to the grab the food gates close on you, etc), if you go north, there is an island with a button on it and a closed gate to the north. Need just a little hint here, how to ...
- Sun Mar 30, 2008 1:19 pm
- Forum: Announcements
- Topic: New Map Editor Release
- Replies: 2
- Views: 1029
- Fri Feb 29, 2008 11:35 pm
- Forum: Suggestions
- Topic: Sound and music implementation, your help is needed users!
- Replies: 3
- Views: 661