Search found 232 matches

by Avion
Mon Mar 14, 2005 4:35 am
Forum: General chat
Topic: Japanese Style wall set done (ready for cvs)
Replies: 4
Views: 636

Well that explains a lot ;)

The task is done.
by Avion
Mon Mar 14, 2005 4:23 am
Forum: General chat
Topic: Japanese Style wall set done (ready for cvs)
Replies: 4
Views: 636

With these new walls someone should try to remember to modify the wall auto joining file in the javaeditor...
by Avion
Mon Mar 14, 2005 1:17 am
Forum: General chat
Topic: [Topic Split] Preview/test of new apartment map for Navar
Replies: 15
Views: 1657

This is done - if you grab the new maps remember to update your arches.
by Avion
Sun Mar 13, 2005 11:06 pm
Forum: General chat
Topic: [Topic Split] Preview/test of new apartment map for Navar
Replies: 15
Views: 1657

That's not the mapset I committed to CVS - looks like someone patched the change into metalforge.
by Avion
Sun Mar 13, 2005 10:46 pm
Forum: General chat
Topic: [Topic Split] Preview/test of new apartment map for Navar
Replies: 15
Views: 1657

I committed changes to incorporate these maps in to Navar. I also added a build shop. I am going to test then commit these maps (I fixed the exits and added some no_magic floors to the entrance.
Once thing - the floors are not unique, however I am not sure how buildable flag works on a unique maps ...
by Avion
Sun Mar 13, 2005 7:15 pm
Forum: General chat
Topic: [Topic Split] Preview/test of new apartment map for Navar
Replies: 15
Views: 1657

You clobbered the Earth House and the exit is off by a bit but it looks promising.

Need to build a build shop in Navar as well...
by Avion
Sun Mar 13, 2005 12:00 am
Forum: General chat
Topic: For worldmappers: You _must_ set elevation on worldmapground
Replies: 31
Views: 2837

Avion: Wtf? Weather code is awsome... and you want to rip it out?!
Progress not regress.

... or maby Avion just want's to do it becuase he knows I run weather and want's to take that from me...



I would like to rip out something... but not the weather code. I actually know the fellow who wrote ...
by Avion
Sat Mar 12, 2005 8:00 pm
Forum: General chat
Topic: For worldmappers: You _must_ set elevation on worldmapground
Replies: 31
Views: 2837

cavesomething wrote:My understanding of python is somewhere close to non-existant, so I stuggle to follow the execution path through that script.
If you pretend Python is Pseudo code then it's easier to read. ;)
by Avion
Sat Mar 12, 2005 7:57 pm
Forum: General chat
Topic: For worldmappers: You _must_ set elevation on worldmapground
Replies: 31
Views: 2837

Yes the script was for patching holes in existing maps - not assigning elevation to large areas. It is not smart but better than leaving holes in the maps.

There is a long discussion on the mailing list archive on the best way to deal with elevation - including much talk on just simplifying the ...
by Avion
Sat Mar 12, 2005 6:31 am
Forum: General chat
Topic: For worldmappers: You _must_ set elevation on worldmapground
Replies: 31
Views: 2837

Here is a hack I use to fill in areas of maps. It doesn't generate slopes and nice elevation but it does make ok ranges based on the arches.



#elevate.py
#by Todd Mitchell
#written in python 2.2, also should work in older versions
#To generate random appropriate elevation based on landscape ...