I may be able to make use of charisma reasonably effectively in conversations using the dialog system.
It wouldn't be hard to write a pre-test "convince"
you could then have something like:
{
"match" : ["help"],
"pre" : [["convince", "50"], ["quest", "foobar", "=10"]],
"post" : [["quest ...
Search found 825 matches
- Tue May 11, 2010 2:06 pm
- Forum: Suggestions
- Topic: The Shop Prices are Too High
- Replies: 18
- Views: 3461
- Tue May 11, 2010 1:45 pm
- Forum: Programming and Development
- Topic: An open call for testing
- Replies: 4
- Views: 601
- Fri May 07, 2010 11:07 pm
- Forum: Suggestions
- Topic: The Shop Prices are Too High
- Replies: 18
- Views: 3461
The other alternative is that it might be more interesting for some players to have a very low charisma character in order to make the use of shops harder.
I think the way you will typically encounter this is due to stat drain on death, and it might be that it is worth thinking about how points are ...
I think the way you will typically encounter this is due to stat drain on death, and it might be that it is worth thinking about how points are ...
- Fri May 07, 2010 10:56 pm
- Forum: General chat
- Topic: What is your favorite race?
- Replies: 22
- Views: 4812
klippy: Are you aware of the discussion that's happening on the development mailing list around character creation?
http://thread.gmane.org/gmane.games.cro ... neral/4041
If you do write more on classes and races, then it would certainly be on-topic in that thread.
[/url]
http://thread.gmane.org/gmane.games.cro ... neral/4041
If you do write more on classes and races, then it would certainly be on-topic in that thread.
[/url]
- Thu Apr 29, 2010 9:12 pm
- Forum: General chat
- Topic: What is your favorite race?
- Replies: 22
- Views: 4812
- Sat Apr 17, 2010 12:51 am
- Forum: Suggestions
- Topic: Summoning monsters not as timebased golems
- Replies: 1
- Views: 683
- Sat Apr 17, 2010 12:11 am
- Forum: Suggestions
- Topic: Apartment traveling
- Replies: 5
- Views: 1442
- Tue Apr 06, 2010 12:35 am
- Forum: Programming and Development
- Topic: An open call for testing
- Replies: 4
- Views: 601
- Thu Apr 01, 2010 5:15 pm
- Forum: Programming and Development
- Topic: An open call for testing
- Replies: 4
- Views: 601
An open call for testing
Hello all,
For the last week or two, I have been attempting to have more of crossfire's maps track 'quests' in a formal manner.
The initial target for this has been the low level quests in scorn. The aim is to ensure that these are as well defined as possible in order to guide new players during ...
For the last week or two, I have been attempting to have more of crossfire's maps track 'quests' in a formal manner.
The initial target for this has been the low level quests in scorn. The aim is to ensure that these are as well defined as possible in order to guide new players during ...
- Fri Oct 13, 2006 7:34 pm
- Forum: Bugs
- Topic: Alchemy spell - sometimes works?
- Replies: 2
- Views: 576
Re: Alchemy spell - sometimes works?
To to level 2 of raffle 1 (zombie level)
Kill several goblins
I'm curious as to how you are doing that on a level full of zombies and skeletons.
Cast alchemy - items disappear, but no nuggets (at all)
If you are in fact killing zombies (and only zombies having not let the skeletons 'out ...