methinks most of your "problems" are actually features of the areas involved.
in at least one case, Precident: Path to Cloud city. It's a 1-way path once you get high enough. A 1-way paath is NOT a bug.
As to the "can't cast", I'm guessing you were standing on a cursed or damned item. Both will ...
Search found 20 matches
- Fri Jul 16, 2004 5:01 pm
- Forum: Bugs
- Topic: Raffle 2 is HEAVILY bugged!
- Replies: 17
- Views: 2818
- Sat Jun 19, 2004 3:59 pm
- Forum: Bugs
- Topic: another possible bug
- Replies: 1
- Views: 443
another possible bug
Yes, me again : )
Ok, recently a fix was put in place to prevent players from making "dancing sword" traps, then killing them w/ dancing sword. The exp. gained is 1 now, I think, per kill.
Problem: Stoneville, bloodwell. It's a BIG bunch of summoning traps. Suddenly all the demons are worth 1 exp ...
Ok, recently a fix was put in place to prevent players from making "dancing sword" traps, then killing them w/ dancing sword. The exp. gained is 1 now, I think, per kill.
Problem: Stoneville, bloodwell. It's a BIG bunch of summoning traps. Suddenly all the demons are worth 1 exp ...
- Tue Jun 15, 2004 5:47 pm
- Forum: Suggestions
- Topic: SP regen
- Replies: 3
- Views: 579
SP regen
Suggestion is this: Sp regen, without items boosting +magic, should relate to Max Sp. I don't think this should be a BIG factor, as items can give +magic, but all the same, I think that the higher your Sp., the faster your SP needs to regen.
- Tue Jun 08, 2004 4:04 pm
- Forum: Suggestions
- Topic: Bug or not?
- Replies: 1
- Views: 409
Bug or not?
I'm curious. Invisibility, and improved invis. grant a LONG time (nearing 5 mins?) invis. for a mage to stand off and cast spells, regen. spell points/health, etc.
Yet the same spell used by a fighter w/ high magic skills = about 20-30 seconds AT MOST (15-20 is more likely) before invis. runs out ...
Yet the same spell used by a fighter w/ high magic skills = about 20-30 seconds AT MOST (15-20 is more likely) before invis. runs out ...
- Sat Jun 05, 2004 7:34 pm
- Forum: Suggestions
- Topic: DROP THE DEATH PENALTY!
- Replies: 28
- Views: 5458
- Thu Jun 03, 2004 6:15 pm
- Forum: Bugs
- Topic: comet/meteor swarm
- Replies: 7
- Views: 1111
Ehh ...
I've run across the "new" comet/meteor swarm fire damage recently, and I cannot say it's "out of line" at all. The fire damage @ 80% or so resist still hurts, but not really by that much, given regen attribs. from rings/items.
What DOES hurt is getting nailed by the "comet" balls. Meteor ...
I've run across the "new" comet/meteor swarm fire damage recently, and I cannot say it's "out of line" at all. The fire damage @ 80% or so resist still hurts, but not really by that much, given regen attribs. from rings/items.
What DOES hurt is getting nailed by the "comet" balls. Meteor ...
- Wed Jun 02, 2004 4:27 pm
- Forum: Suggestions
- Topic: DROP THE DEATH PENALTY!
- Replies: 28
- Views: 5458
- Thu May 27, 2004 5:44 pm
- Forum: Suggestions
- Topic: DROP THE DEATH PENALTY!
- Replies: 28
- Views: 5458
More to say, but not now, must sleep.
I'll leave w/ this, though. We shouldn't be surfing cold spells! Or any OTHER spell that has the ability to push stuff around. If the powers that be decide that we SHOULD be surfing spells, I hope the have the wit about them to note that we should NOT take full ...
I'll leave w/ this, though. We shouldn't be surfing cold spells! Or any OTHER spell that has the ability to push stuff around. If the powers that be decide that we SHOULD be surfing spells, I hope the have the wit about them to note that we should NOT take full ...
- Thu May 27, 2004 7:23 am
- Forum: Suggestions
- Topic: DROP THE DEATH PENALTY!
- Replies: 28
- Views: 5458
- Wed May 26, 2004 6:06 pm
- Forum: Suggestions
- Topic: DROP THE DEATH PENALTY!
- Replies: 28
- Views: 5458
DROP THE DEATH PENALTY!
Yeah, I KNOW the possible server settings can make death Perm., but when it's not perm., the settings need tweaking.
Point: It's been said many times that players don't explore enough, they'd rather go to the TC.
CounterPoint: A player who tries to push the edge in re: to abilities is RAPED of exp ...
Point: It's been said many times that players don't explore enough, they'd rather go to the TC.
CounterPoint: A player who tries to push the edge in re: to abilities is RAPED of exp ...